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Vungle JavaScript Style Guide

This is a guide for writing consistent and aesthetically pleasing JavaScript code in Vungle repositories. The majority of the style selections are what's popular in the wide JavaScript community with major influences from Felix's Node Style Guide, Google's JS Style Guide and some of Vungle's own conventions.

This Readme.md file verbally explains the rules. There is a .jshintrc which enforces these rules as closely as possible. You can either use that and adjust it, or use this script to make your own.

This guide is licensed under the CC BY-SA 3.0 license. You are encouraged to fork this repository and make adjustments according to your preferences.

Creative Commons License

Table of contents

2 Spaces for indention

Use 2 spaces for indenting your code and swear an oath to never mix tabs and spaces - a special kind of hell is awaiting you otherwise.

Newlines

Use UNIX-style newlines (\n), and a newline character as the last character of a file. Windows-style newlines (\r\n) are forbidden inside any repository.

No trailing whitespace

Just like you brush your teeth after every meal, you clean up any trailing whitespace in your JS files before committing. Otherwise the rotten smell of careless neglect will eventually drive away contributors and/or co-workers.

Use Semicolons

According to scientific research, the usage of semicolons is a core value of our community. Consider the points of the opposition, but be a traditionalist when it comes to abusing error correction mechanisms for cheap syntactic pleasures.

Do not append semicolons after function unless declared with var

Right

function myFunc() {
} // No semi colon.

var myFunc = function() {
}; // Semicolon here.

Wrong

function myFunc() {
};

var myFunc = function() {
}

80 characters per line

Limit your lines to 80 characters. Yes, screens have gotten much bigger over the last few years, but your brain has not. Use the additional room for split screen, your editor supports that, right?

Use single quotes

Use single quotes, unless you are writing JSON.

Right:

var foo = 'bar';

Wrong:

var foo = "bar";

Opening braces go on the same line

Your opening braces go on the same line as the statement.

Right:

if (true) {
  console.log('winning');
}

Wrong:

if (true)
{
  console.log('losing');
}

Also, notice the use of whitespace before and after the condition statement.

Method chaining

One method per line should be used if you want to chain methods.

You should also indent these methods so it's easier to tell they are part of the same chain.

Right:

User
  .findOne({ name: 'foo' })
  .populate('bar')
  .exec(function(err, user) {
    return true;
  });

Wrong:

User
.findOne({ name: 'foo' })
.populate('bar')
.exec(function(err, user) {
  return true;
});

User.findOne({ name: 'foo' })
  .populate('bar')
  .exec(function(err, user) {
    return true;
  });

User.findOne({ name: 'foo' }).populate('bar')
.exec(function(err, user) {
  return true;
});

User.findOne({ name: 'foo' }).populate('bar')
  .exec(function(err, user) {
    return true;
  });

Declare one variable per var statement

Declare one variable per var statement, it makes it easier to re-order the lines. However, ignore Crockford when it comes to declaring variables deeper inside a function, just put the declarations wherever they make sense.

Right:

var keys   = ['foo', 'bar'];
var values = [23, 42];

var object = {};
while (keys.length) {
  var key = keys.pop();
  object[key] = values.pop();
}

Wrong:

var keys = ['foo', 'bar'],
    values = [23, 42],
    object = {},
    key;

while (keys.length) {
  key = keys.pop();
  object[key] = values.pop();
}

Declare Classes

Declare a class using the @constructor jsdoc annotation. Like,

/**
 * @constructor
 */
function SomeClass() {}

While there are several ways to attach methods and properties to an object created via new, the preferred style for methods is:

SomeClass.prototype.someMethod = function() {
  /* ... */
};

The preferred style for other properties is to initialize the field in the constructor:

/** @constructor */
function SomeClass() {
  this.someProperty = 'someDefaultValue';
}

NEVER extend class methods or properties on the instance.

Wrong:

/** @constructor */
function SomeClass() {}

var someInstance = new SomeClass();
someInstance.newProperty = 1;
someInstance.newMethod = function() {
  return 'I cannot do this!';
};

Why? Current JavaScript engines optimize based on the "shape" of an object, adding a property to an object (including overriding a value set on the prototype) changes the shape and can degrade performance.

Use lowerCamelCase for variables, properties and function names

Variables, properties and function names should use lowerCamelCase. They should also be descriptive. Single character variables and uncommon abbreviations should generally be avoided.

Right:

var adminUser = db.query('SELECT * FROM users ...');

Wrong:

var admin_user = db.query('SELECT * FROM users ...');

Use UpperCamelCase for class names

Class names should be capitalized using UpperCamelCase.

Right:

function BankAccount() {
}

Wrong:

function bank_Account() {
}

Use UPPERCASE for Constants

Constants should be declared as regular variables or static class properties, using all uppercase letters.

Node.js / V8 actually supports mozilla's const extension, but unfortunately that cannot be applied to class members, nor is it part of any ECMA standard.

Right:

var SECOND = 1 * 1000;

function File() {
}
File.FULL_PERMISSIONS = 0777;

Wrong:

const SECOND = 1 * 1000;

function File() {
}
File.fullPermissions = 0777;

Use the === operator

Programming is not about remembering stupid rules. Use the triple equality operator as it will work just as expected.

Right:

var a = 0;
if (a !== '') {
  console.log('winning');
}

Wrong:

var a = 0;
if (a == '') {
  console.log('losing');
}

Use multi-line ternary operator

The ternary operator should not be used on a single line. Split it up into multiple lines instead.

Right:

var foo = (a === b)
  ? 1
  : 2;

Wrong:

var foo = (a === b) ? 1 : 2;

Do not extend built-in prototypes

Do not extend the prototype of native JavaScript objects. Your future self will be forever grateful.

Right:

var a = [];
if (!a.length) {
  console.log('winning');
}

Wrong:

Array.prototype.empty = function() {
  return !this.length;
}

var a = [];
if (a.empty()) {
  console.log('losing');
}

Use descriptive conditions

Any non-trivial conditions should be assigned to a descriptively named variable or function:

Right:

var isValidPassword = password.length >= 4 && /^(?=.*\d).{4,}$/.test(password);

if (isValidPassword) {
  console.log('winning');
}

Wrong:

if (password.length >= 4 && /^(?=.*\d).{4,}$/.test(password)) {
  console.log('losing');
}

Write small functions

Keep your functions short. A good function fits on a slide that the people in the last row of a big room can comfortably read. So don't count on them having perfect vision and limit yourself to ~15 lines of code per function.

Return early from functions

To avoid deep nesting of if-statements, always return a function's value as early as possible.

Right:

function isPercentage(val) {
  if (val < 0) {
    return false;
  }

  if (val > 100) {
    return false;
  }

  return true;
}

Wrong:

function isPercentage(val) {
  if (val >= 0) {
    if (val < 100) {
      return true;
    } else {
      return false;
    }
  } else {
    return false;
  }
}

Or for this particular example it may also be fine to shorten things even further:

function isPercentage(val) {
  var isInRange = (val >= 0 && val <= 100);
  return isInRange;
}

Name your closures

Feel free to give your closures a name. It shows that you care about them, and will produce better stack traces, heap and cpu profiles.

Right:

req.on('end', function onEnd() {
  console.log('winning');
});

Wrong:

req.on('end', function() {
  console.log('losing');
});

No nested closures

Use closures, but don't nest them. Otherwise your code will become a mess.

Right:

setTimeout(function() {
  client.connect(afterConnect);
}, 1000);

function afterConnect() {
  console.log('winning');
}

Wrong:

setTimeout(function() {
  client.connect(function() {
    console.log('losing');
  });
}, 1000);

Do not use associative Array

Never use Array as a map/hash/associative array; more precisely you are not allowed to use non number indexes for Array types. If you need a map/hash use Object instead of Array in these cases because the features that you want are actually features of Object and not of Array. Array just happens to extend Object (like any other object in JS and therefore you might as well have used Date, RegExp or String).

Right:

var arr = [1, 2, 3];
var obj = {};

obj['a'] = 'value';
obj[1] = 'value';

Wrong:

var arr = [];
arr['0'] = 3;
arr.a = 'value';

Array and Object literals

Initialize Array and Object literals with [] and {} rather than the constructor.

Right:

var myArray = [];
var myObject = {};

Wrong:

var myArray = new Array();
var myObject = new Object();

Use trailing commas and put short declarations on a single line. Only quote keys when your interpreter complains:

Right:

var a = ['hello', 'world'];
var b = {
  good: 'code',
  'is generally': 'pretty',
};
var c = [
  'when there are',
  'a lot of items',
  'it is',
  'a good idea',
  'to keep',
  'one item',
  'per line'
];
var d = ['however', 'it', 'is', 'okay', 'if', 'you', 'have', 'just', 'a', 'few',
  'overflow'];

Wrong:

var a = [
  'hello', 'world'
];
var b = {"good": 'code'
        , is generally: 'pretty'
        };
var c = [
  'but', 'never',
  'mix up'];

Multi-line string literals

When a string literal grows to long, or when you are drafting a paragraph inside of the code, make sure to break into multiple lines using string concatenation.

Right:

var myString = 'A rather long string of English text, an error message ' +
  'actually that just keeps going and going -- an error ' +
  'message to make the Energizer bunny blush (right through ' +
  'those Schwarzenegger shades)! Where was I? Oh yes, ' +
  'you\'ve got an error and all the extraneous whitespace is ' +
  'just gravy.  Have a nice day.';

Wrong:

var myString = 'A rather long string of English text, an error message \
                actually that just keeps going and going -- an error \
                message to make the Energizer bunny blush (right through \
                those Schwarzenegger shades)! Where was I? Oh yes, \
                you\'ve got an error and all the extraneous whitespace is \
                just gravy.  Have a nice day.';

Writing Comments

Referenced from Google Style Guide:

All files, classes, methods and properties should be documented with JSDoc comments with the appropriate annotations, tags and types. Textual descriptions for properties, methods, method parameters and method return values should be included unless obvious from the property, method, or parameter name.

Complete sentences are recommended but not required. Complete sentences should use appropriate capitalization and punctuation.

Right:

/**
 * A JSDoc comment should begin with a slash and 2 asterisks.
 * Inline tags should be enclosed in braces like {@code this}.
 * @desc Block tags should always start on their own line.
 */

/** One line block comments like this are okay. */

Wrong:

/*
Multi-line block comments should begin with two asterisks.
 */

/* C-style block comments are discouraged. */

If a line break is needed in block comments, you should indent the subsequent lines with 2 spaces indent. The description paragraph in the block comments does not need to be indented.

Right:

/**
 * This description that spans more than one line does not need to indent its
 * subsequent lines.
 * @param {string} myString Descriptions preceded by a JsDoc annotation needs
 *   to indent the second line with 2 spaces.
 * @returns {boolean} This applies to any sentence following the JsDoc
 *   annotation.
 */

Wrong:

/**
 * @param {string} myString Descriptions with anything other than 2 spaces
 * indentation are discouraged.
 */

Class comments

Each class should be created with a block comment documenting its purpose.

Right:

/**
 * A descriptive documentation of the class.
 * @constructor
 * @param  {Array} myArg1 Description of the constructor argument.
 */
function myClass(myArg1) {}

Wrong:

/**
 * Missing [at]constructor annotation is not allowed.
 */
function myClass() {}

Line comments

Line comments are okay to use, but use them sparingly. A general rule of thumb to use line comments is to only use line comments in places where it greatly improves the code readability. Line comments across multiple lines does not need to indent subsequent lines.

Never document a function or a variable with line comments.

Right:

/**
 * Document a function with block comments.
 */
function myFunc() {  
  // Explain implementation details to improve code readability.
  someReally(complex(callThatNoOne(understands())));
}

Wrong:

// Do not document a function with line comments.
function myFunc() {
  // No need to document simple logic.
  return 1 + 1;
}

TODO Comments

Be very displined when adding a TODO in the code base. More often than not, they won't be revisited for a while, and they add burdens in the entire code base.

TODO comments can be added in both block or line comments. When adding a TODO TODO must be the first word in the line. Subsequent lines do not need to be indented.

Right:

// TODO: Add config from some/tracking/link.

/**
 * TODO: @see Bug 1337
 */

Wrong:

// Something TODO needs to be always the first word.
// TODO: Don't add a to-do for things that is already on the roadmap.

Object.freeze, Object.preventExtensions, Object.seal, with, eval

Crazy shit that you will probably never need. Stay away from it.

Getters and setters

Do not use setters, they cause more problems for people who try to use your software than they can solve.

Feel free to use getters that are free from side effects, like providing a length property for a collection class.

Avoid delete

In modern JavaScript engines, changing the number of properties on an object is much slower than reassigning the values. The delete keyword should be avoided except when it's necessary to remove a property from an object's iterated list of keys, or to change the result of if (key in obj). The alternative to delete is to simply set null to the property.

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