Currently the only AA solution that really works in VR is FXAA, which tends to make things blurry.
If anyone's interested in tasks to work on, this might be a good one to take on!
There's a few approaches I could see:
- Getting SMAA to work in VR
- Getting MSAA to work with Deferred (this might be tricky, but from what I read is theoretically possible)
- Finding other AA algorithms
If anyone's interested in taking this on, we'd be happy to add new AA types to the FrooxEngine side enum (once we open-source Renderite.Shared.dll, you'll be able to PR this yourself too).
Currently the only AA solution that really works in VR is FXAA, which tends to make things blurry.
If anyone's interested in tasks to work on, this might be a good one to take on!
There's a few approaches I could see:
If anyone's interested in taking this on, we'd be happy to add new AA types to the FrooxEngine side enum (once we open-source Renderite.Shared.dll, you'll be able to PR this yourself too).