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Better anti-aliasing solution compatible with VR #6

@Frooxius

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@Frooxius

Currently the only AA solution that really works in VR is FXAA, which tends to make things blurry.

If anyone's interested in tasks to work on, this might be a good one to take on!

There's a few approaches I could see:

  • Getting SMAA to work in VR
  • Getting MSAA to work with Deferred (this might be tricky, but from what I read is theoretically possible)
  • Finding other AA algorithms

If anyone's interested in taking this on, we'd be happy to add new AA types to the FrooxEngine side enum (once we open-source Renderite.Shared.dll, you'll be able to PR this yourself too).

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