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Unity Crash upon swapping from Controllers to Hand Tracking #3066

@Zyro1331

Description

@Zyro1331

Describe the issue.

When swapping from Hand Tracking, to Controllers, than back to Hand Tracking, Resonite will Immediately crash upon closing the Quest Universal Menu.

To Reproduce

  1. Launch Resonite with Hand Tracking, don't touch your controllers yet.
  2. Once Resonite has finished booting and you can see your hands, grab your controllers from your desk.
  3. Swap over from Hand Tracking to Controllers, your interactions carry on being just fine for this step.
  4. Try to switch back to Hand Tracking without Crashing.

Best way I've gotten the issue to be more reproducible is by disabling the Quest's auto-switch feature, and just using the Quick Settings to swap between controllers and hands manually. It becomes more common to crash when closing or opening the Quest's Universal Menu while Resonite is running. If you don't crash the first time, try to repeat Steps 3 and 4 a few times to see if anything changes.

Expected behavior

N/A

Screenshots

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Resonite Version Number

Beta 2024.10.10.1348

What Platforms does this occur on?

Windows

What headset if any do you use?

Meta Quest 3 + SteamVR Beta 2.8.5 + SteamLinkVR Beta 2.0.11

Log Files

MANGOVRG - 2024.10.10.1348 - 2024-10-10 18_39_57.log
Player.log

Additional Context

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@Zyro1331

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awaiting fix confirmationPossibly fixed issue, but need confirmation before closingcommunity help welcomeIssues which we are encouraging community contributions towards.crashCauses a crash of either the client or session.third partyIssue is related to a bug with a third party's software, e.g. dependency/library, etc.triagedThis issue has been assessed

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