I'm Jason Zhao, a third-year Computer Science and Statistics student at the University of Toronto.
- Programming: Python, Java, C/C++
- Web Development: HTML, CSS, JavaScript, React, Express, Node.js, Django, Prisma, SQL
- Data Science: Machine Learning, Deep Learning, Data Analysis, Data Visualization, R
- Exploring Deep Learning
- Mastering Cloud Infrastructure (Docker, AWS, Kubernetes)
- Deepening expertise in Full-Stack Development
๐ค MyCobot Automation
Software Engineer | UofT, Acceleration Consortium | May โ Aug 2025
- Developed a computer vision + robotics system using OpenCV, AprilTags, and MQTT.
- Built handโeye calibration and pose estimation for automated vial pick-and-place.
- Integrated MQTT-based messaging to synchronize real-time vision input with robotic control.
Cloud Data Engineering Project | Jan โ Present
- Built a cloud-based financial data pipeline in Python ingesting stock, news, and Reddit data into PostgreSQL RDS.
- Deployed containerized ingestion services with Docker on AWS EC2 with scalable S3 storage for automated daily updates.
- Provisioned infrastructure using Terraform, configuring VPC networking, IAM roles, and database resources for ML workflows.
Full-Stack Web App | Oct โ Dec 2025
- Led end-to-end architecture, delivering the system from feature definition to production deployment.
- Built RESTful backend services with Express and Prisma, implementing transactional business logic.
- Designed React frontend with role-based feature switching and a data-driven analytics dashboard.
University of Arizona | Jan โ Apr 2025 | (Private Repository)
- Android app supporting communication for individuals with autism.
- Designed real-time speech-to-text pipeline with Google Speech API.
- Implemented synchronized playback with multithreading and locks for stability.
๐ Crazy 3s Card Game
Software Developer | May โ Aug 2024
- Implemented a persistent game state to support save and restore functionality.
- Developed a Java multiplayer card game using Clean Architecture and SOLID principles.
- Wrote JUnit unit and regression tests, achieving 95% test coverage.
Computer Graphics Showcase | Nov 2025
- Built a real-time EarthโMoonโSun orbital simulation using OpenGL and custom GLSL shaders.
- Implemented procedural planet rendering with terrain layers, clouds, and bump-mapped lunar surfaces.
- Developed a hierarchical orbital transform system and interactive camera controls for real-time animation.
โญ๏ธ From Jason Zhao

