Hearing - Fix explosions not affecting hearing#10002
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PabstMirror
reviewed
May 27, 2024
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
PabstMirror
reviewed
Jun 6, 2024
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This needs more work. |
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I'm happy with it as it is. I've tested modded arty too and it works well enough all round. |
LinkIsGrim
approved these changes
Aug 12, 2024
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Tested in MP, LGTM |
johnb432
commented
Aug 12, 2024
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| addMissionEventHandler ["ProjectileCreated", { | ||
| params ["_projectile"]; | ||
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| if (!local _projectile) exitWith {}; | ||
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| // Rockets only explode on local clients | ||
| _projectile addEventHandler ["Explode", { | ||
| [QGVAR(explosion), _this] call CBA_fnc_globalEvent; | ||
| }]; | ||
| }]; | ||
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Can be moved to common, if the frag rewrite needs it.
blake8090
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to blake8090/ACE3
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Aug 18, 2024
* Have explosions affect hearing * Update fnc_explosion.sqf * Update XEH_postInit.sqf * Update addons/hearing/functions/fnc_explosion.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Update fnc_explosion.sqf * Make EH local * Use sound entry instead --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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I'm sorry I can't create correct Issue now. It looks like after this PR |
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When merged this pull request will:
I have only done some testing with artillery shells and grenades, needs much more testing.
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