Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo#10100
Merged
Cargo & Dragging - Disable UAV AI when being dragged, carried or cargo#10100
Conversation
johnb432
commented
Jul 13, 2024
PabstMirror
approved these changes
Jul 21, 2024
blake8090
pushed a commit
to blake8090/ACE3
that referenced
this pull request
Aug 18, 2024
acemod#10100) * Disable UAV AI when being dragged, carried or cargo * Update addons/common/functions/fnc_disableAiUAV.sqf * Improve dragging/carrying conditions, fixed duplicate JIP
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
When merged this pull request will:
Cargo doesn't handle UAV crew at all currently, meaning if airbourne vehicles are >100m above the ground and enemies are in sight, the turret shoots when possible.
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}.