Skip to content

Explosives - Only add "detonate all" action for dead man switch when necessary#10146

Merged
johnb432 merged 1 commit intomasterfrom
explosives-remove-detonate-all
Jul 25, 2024
Merged

Explosives - Only add "detonate all" action for dead man switch when necessary#10146
johnb432 merged 1 commit intomasterfrom
explosives-remove-detonate-all

Conversation

@johnb432
Copy link
Copy Markdown
Contributor

When merged this pull request will:

IMPORTANT

  • If the contribution affects the documentation, please include your changes in this pull request so the documentation will appear on the website.
  • Development Guidelines are read, understood and applied.
  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

@johnb432 johnb432 added the kind/bug-fix Release Notes: **FIXED:** label Jul 25, 2024
@johnb432 johnb432 added this to the 3.18.0 milestone Jul 25, 2024
@johnb432 johnb432 merged commit b85150e into master Jul 25, 2024
@johnb432 johnb432 deleted the explosives-remove-detonate-all branch July 25, 2024 18:34
blake8090 pushed a commit to blake8090/ACE3 that referenced this pull request Aug 18, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

kind/bug-fix Release Notes: **FIXED:**

Projects

None yet

Development

Successfully merging this pull request may close these issues.

Explosives - Detonate All present, but does nothing when no explosives are assigned

2 participants