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CSW - Add CSW ammo handling to wheeled vehicles #9085
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9e1c146
added init config
killerswin2 158eed7
initial support for csw on vehicle turrets
killerswin2 6e1fc0f
crows mag
killerswin2 3c6b6cb
USF done
killerswin2 a8a7ec6
rhs afrf done
killerswin2 9ba4dcf
fix string table
killerswin2 c0c023f
rhs saf done
killerswin2 c58b722
gref
killerswin2 0e6f1fd
sog done
killerswin2 0ed2ad6
added more ui pictures
killerswin2 9413e37
added newline at end
killerswin2 1fc78ca
vanilla weapons added
killerswin2 8b8bb48
added ace_csw to base classes
killerswin2 0d8265e
remove random typeOf
killerswin2 e34ac50
add dummy p3d
killerswin2 58de212
add dummy p3d in include
killerswin2 bdacbe5
fixes for passing style checker
killerswin2 e2b54a3
Update addons/csw/CfgMagazineGroups.hpp
killerswin2 c4c6b17
Update optionals/compat_sog/stringtable.xml
killerswin2 12b23af
remove double semicolon
killerswin2 bd396d1
you can now use csw in the gunner slot
killerswin2 a088e71
converted tabs to spaces
killerswin2 743214d
Update addons/csw/functions/fnc_reload_canLoadMagazine.sqf
killerswin2 f9fd085
Update addons/csw/functions/fnc_reload_handleReturnAmmo.sqf
killerswin2 0a2d8a6
Commy suggestions
killerswin2 17c8c72
Merge remote-tracking branch 'upstream/master' into CSW_FOR_VEHICLE_T…
killerswin2 e855a0a
replace turrent ammo with csw mags
killerswin2 ffa6aec
add newlines at the end
killerswin2 f67f117
review changes
killerswin2 42b5ac3
fix missing semicolon
killerswin2 bc05e7f
stringtable spacing
killerswin2 00f9455
Update addons/csw/XEH_postInit.sqf
killerswin2 6e8e70a
Update addons/csw/functions/fnc_getCarryMagazine.sqf
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Member
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Needs handling for AI reload (GetIn and Fired events). Also we might want at least one magazine to remain loaded? And take |
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