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What painkiller are we trying to simulate here? class PainKillers {
painReduce = 0.1;
timeInSystem = 1200;
timeTillMaxEffect = 60;
maxDose = 25;
incompatibleMedication[] = {};
viscosityChange = 5;
};we were actually considering reducing |
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@Drofseh Our values just come from what we wanted in gameplay. Something that reduces pain for a short period of time, not a longer-term solution. |
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Missing CfgPatches entries still |
Done. |
johnb432
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Syringe sound is played when painkillers are administered.
Either we remove the sound entirely or replace it with something else.
Recorded and edited myself so there's no chance of any rights issues, if y'all wanna use it. Five-second audio file in .ogg format of a bottle of pills opening, getting shaken a little to represent actually taking one, then closing again. |

When merged this pull request will:
Implementation based on https://github.com/Theseus-Aegis/Mods/tree/master/addons/medical, with increased timeTillMaxEffect.
I've always wanted to see painkillers added as a magazine, though (I feel like that's interesting as API and example), but this is simpler and shouldn't break things for communities with their own implementations too much.
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