This project is part of Udacity's VR Developer Nanodegree.
Adriano Silva
HTC Vive - SteamVR
- Unity 2018.3.6f1
- SteamVR 2.2.0
The choosen emotion focused is “joy”, but more specifically “satisfaction”. Isn’t it satisfying watching a wood log split in two after a beautiful axe swing? What a joy of being in the middle of the forest, on a sunny day, hearing the birds singing, and doing some simple nice work like wood cutting with an axe. Simple pleasures of life.
- Scale (100 points) - Player has a normal human scale
- Animation (100 points) - A water wheel is animated with Unity Animator
- Lighting (100 points) - Realtime and baked shadows are used
- Locomotion (100 points) - The Steam VR teleportation system is used with Area TP
- Physics (100 points) - The player is able to throw logs and axe, they respond to gravity using Unity physics
- Gamification (250 points) - A score is given to the player according to the log cut quality
- Diegetic UI (250 points) - The player is not told what to do, every element is part of the virtual world
- AI (250 points) - A squirrel is animated with the Unity navigation system
- User Testing (2x 250 points = 500 points) - One user test was done for the UI and another one for the gamification system
- How do you feel in this world? What about your size? - "I feel good it's calming. My size seems to be normal."
- It's the wanted feeling, nothing to change
- What do you think you need to do in this game? - "I need to cut the logs, there is an axe and a log in front of me."
- He knows what to do, nothing to change
- Is it clear about the information in the boards? - "Yes I can cut a log only one time, and I need to cut the other one to restart."
- He understood right the indications, nothing to change
- Do you feel something good on doing the game? - "Not really, I don't feel enough satisfaction on cutting the logs. It's visually satisfying, but something is missing."
- I added a sound on cutting and a vibration on the controller holding the axe
- Do you want to score more? - "I didn't really looked at the score, so I didn't know how I scored."
- I created a second board and placed it in front of the stump
- What do you think about the scoring system? How does it count the points? - "It scores according to the cut equality, if it was right in the middle or not."
- He understood the scoring system, nothing to change
- 3D models pack -> https://assetstore.unity.com/packages/3d/props/exterior/sawmill-in-the-forest-76639
- 3D squirrel model -> https://assetstore.unity.com/publishers/2136
- Ambiant forest sound -> https://freesound.org/people/reinsamba/sounds/18765/
- River sound -> https://freesound.org/people/CastleofSamples/sounds/145394/
- SplittingWood.wav -> https://freesound.org/people/MHockett/
- Chopping Wood_01.wav -> https://freesound.org/people/CGEffex/
- Chopping Wood_02.wav -> https://freesound.org/people/CGEffex/

