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VR_Lumber_Man - VR High Immersion Developer Capstone Project

This project is part of Udacity's VR Developer Nanodegree.

Author

Adriano Silva

Target device

HTC Vive - SteamVR

Versions

  • Unity 2018.3.6f1
  • SteamVR 2.2.0

Emotion

The choosen emotion focused is “joy”, but more specifically “satisfaction”. Isn’t it satisfying watching a wood log split in two after a beautiful axe swing? What a joy of being in the middle of the forest, on a sunny day, hearing the birds singing, and doing some simple nice work like wood cutting with an axe. Simple pleasures of life.

Video walkthrough

Watch the video

Video achievements explanation

Watch the video

Achievements

Fundamentals (500 points)

  • Scale (100 points) - Player has a normal human scale
  • Animation (100 points) - A water wheel is animated with Unity Animator
  • Lighting (100 points) - Realtime and baked shadows are used
  • Locomotion (100 points) - The Steam VR teleportation system is used with Area TP
  • Physics (100 points) - The player is able to throw logs and axe, they respond to gravity using Unity physics

Completeness (750 points)

  • Gamification (250 points) - A score is given to the player according to the log cut quality
  • Diegetic UI (250 points) - The player is not told what to do, every element is part of the virtual world
  • AI (250 points) - A squirrel is animated with the Unity navigation system

Challenges (500 points)

  • User Testing (2x 250 points = 500 points) - One user test was done for the UI and another one for the gamification system

User tests

Diegetic UI/Environment

  • How do you feel in this world? What about your size? - "I feel good it's calming. My size seems to be normal."
    • It's the wanted feeling, nothing to change
  • What do you think you need to do in this game? - "I need to cut the logs, there is an axe and a log in front of me."
    • He knows what to do, nothing to change
  • Is it clear about the information in the boards? - "Yes I can cut a log only one time, and I need to cut the other one to restart."
    • He understood right the indications, nothing to change

Gamification/Scoring system

  • Do you feel something good on doing the game? - "Not really, I don't feel enough satisfaction on cutting the logs. It's visually satisfying, but something is missing."
    • I added a sound on cutting and a vibration on the controller holding the axe
  • Do you want to score more? - "I didn't really looked at the score, so I didn't know how I scored."
    • I created a second board and placed it in front of the stump
  • What do you think about the scoring system? How does it count the points? - "It scores according to the cut equality, if it was right in the middle or not."
    • He understood the scoring system, nothing to change

Sources Attribution

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Wood chopping Virtual Reality game

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