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🎨 Palette: Add empty state for new players#248

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palette-ux-empty-state-15574569718411886942
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🎨 Palette: Add empty state for new players#248
EiJackGH wants to merge 1 commit into
mainfrom
palette-ux-empty-state-15574569718411886942

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@EiJackGH
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💡 What:
Added an explicit, encouraging empty state for the "Personal Best" highscore display in the CLI game. Instead of hiding the section when the high score is 0, it now shows: "Personal Best: None yet! Go set a record!".

🎯 Why:
Hiding UI elements when data is empty creates an ambiguous and potentially confusing experience for new users onboarding into the application. Providing clear, encouraging empty states clarifies the system state and gives the user a call to action.

📸 Before/After:
Before:

==========================
      SPEED CLICKER
==========================
Controls:
 [h] Toggle Hard Mode (10x Speed!)
 [q] Quit Game
 [Any key] Click!

After:

==========================
      SPEED CLICKER
==========================
 Personal Best: None yet! Go set a record!

Controls:
 [h] Toggle Hard Mode (10x Speed!)
 [q] Quit Game
 [Any key] Click!

♿ Accessibility:
Improves cognitive accessibility by clearly conveying the state of the system ("you have no high score yet") rather than leaving it to the user's assumption through omission.


PR created automatically by Jules for task 15574569718411886942 started by @EiJackGH

Added an encouraging empty state message ("None yet! Go set a record!")
for the highscore display when it is 0. This clarifies the system state
for new users instead of confusingly hiding the UI element completely.
Also appended the corresponding UX learning to the internal journal.

Co-authored-by: EiJackGH <172181576+EiJackGH@users.noreply.github.com>
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