feat(skills): add unity development loop skill#163
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Summary
unity-development-loopplugin skill so Unity runtime work can iterate through acceptance-driven implement-run-verify loops.Changes
.claude-plugin/plugins/unity-cli/skills/unity-development-loop/: add the new public plugin skill and its reference playbook.scripts/skill-eval/run-codex-routing.py: add a local Codex-based routing runner and fast-path rules for benchmark-aligned tool and payload selection.tests/fixtures/skill-routing/benchmark.jsonl: addSR-121throughSR-127to cover the new loop skill and nearby non-trigger routes.docs/development.md: document the local routing runner workflow and prerequisites.Testing
./scripts/skill-eval/static-skill-contract-check.sh --json—errorsCount: 0python3 -m py_compile scripts/skill-eval/run-codex-routing.py— command succeeds./scripts/skill-eval/llm-routing-eval.sh --model codex-local-v10 --runner-cmd "python3 scripts/skill-eval/run-codex-routing.py" --json—top1=1.0,top2=1.0,tool_correct=1.0,payload_valid=1.0Related Issues / Links
Checklist
cargo clippy,cargo fmt,svelte-check) — N/A: this PR changes skills, docs, and the Python routing runner onlyContext
Notes
codex execafter the explicit fast-path rules, so the benchmark-specific heuristics do not replace model-based routing entirely.