I specialize in building high-performance tools, custom game engines, and immersive Minecraft experiences with a focus on low-end PC optimization.
As the founder of an indie game studio, I oversee the development of several key projects, focusing on technical innovation and minimalist design.
- Active Projects: Rubytale (v1.26.9), MiniVenture, and the Fireworks Engine.
- Vision: Delivering smooth gaming experiences through heavy optimization and custom-built tech stacks.
Core Expertise
- Engine Architecture: Java-based core logic and Minecraft modding (Fabric).
- Web Development: Responsive interfaces, desktop integrations, and the Alpine hub UI.
- Graphics & Shaders: Advanced graphics development via GLSL, focusing on PBR/POM behavior.
- Custom Tech: Developing Helium (.ium), a custom language for the Fireworks Engine.
- ποΈ Alpine: A minimalist Minecraft modding hub featuring Modrinth API & Discord-style community features.
- π Fireworks Engine: A performance-first game engine built from scratch for low-end hardware.
- π‘ Real Lighting (RL): A high-fidelity Minecraft shader project focusing on physical light behavior.
- π° Four Pixel (4pixel): Founder and manager of the Superflat Anarchy Minecraft server.
- π€ Collaborators: Actively working with developers like MeisDev and Uoc Tamika.
