Add UnitMath.Clamp(value, min, max)#1157
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angularsen
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Nov 28, 2022
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Thanks! Nuget should be out shortly. |
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@angularsen What's your opinion on backporting this to v4? |
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* Add UnitMath.Clamp(value, min, max) * Change Clamp to convert min/max to the unit of value, following the principle of least surprise. * Update UnitMath.cs Co-authored-by: Marnix <marnix@iwell.nl> Co-authored-by: Andreas Gullberg Larsen <andreas.larsen84@gmail.com>
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Backported from #1157 to v4. This adds `UnitMath.Clamp` similar to `Math.Clamp`. Co-authored-by: Muximize <Muximize@users.noreply.github.com> Co-authored-by: Marnix <marnix@iwell.nl>
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Thanks! ❤️ Can you do a Nuget release? |
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I tried, but the CI build failed on net5.0 no longer being included out of the box. https://dev.azure.com/unitsnet/Units.NET/_build/results?buildId=356 |
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Your fix worked! 🚀 |
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This adds
UnitMath.Clampsimilar toMath.Clamp.