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Releases: asundheim/Slippi.NET

0.7.0

25 Aug 07:03

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Fixes grabbing connect codes from the GameStart payload.

0.5.0

21 Aug 05:38
cecb321

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Introduces working support for mirroring mode in DolphinLauncher

0.4.2

09 Aug 06:22

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Falco action states

0.4.1

02 Aug 22:46

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Small qol improvements.

0.3.2

13 Jul 16:52

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Bug fixes around connection events in DolphinConnection. Shift-JIS string utils made public.

0.3.0

25 Jun 02:37

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Includes bug fixes for DolphinLauncher, particularly around queue behavior. Adds a few new features, including:

  • The ability to pass custom computers to a SlippiGame. This can be used in conjunction with a DolphinConnection (live or replay) to get calculator callbacks as they play back in Dolphin.
  • Stronger typing around action states
  • A DIComputer type that emits events when DI is computed for a player on hit or throw
  • Internal state flags are now read and added to post frame update events
  • Added more actions to the ActionsComputer
  • ActionState helper methods are now extension methods on the type

0.2.0

26 May 07:01

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Added a bunch of ergonomics improvements as well as

  • DolphinLauncher
    • This ports over the Dolphin Communication spec into a set of functionality that can launch replays or queues of replays, with useful events to build on top of it.
    • Added example in DolphinTestApp
  • More strongly-typed fields on various objects such as Character instead of int on Player.Character
  • Custom ActionComputer for a SlippiGame
    • This allows callers to hook Action events for live games relatively easily (as opposed to piping a new frame into a manually-constructed StatsComputer 60 times a second)

0.1.0 (Initial release)

13 May 06:19

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As an alternative to NuGet (download here), this is a build of the Slippi.NET binaries.

  • DolphinConnection currently only works on Windows, but the rest of the library should be cross-platform compatible.