Releases: asundheim/Slippi.NET
Releases · asundheim/Slippi.NET
0.7.0
0.5.0
0.4.2
0.4.1
0.3.2
0.3.0
Includes bug fixes for DolphinLauncher, particularly around queue behavior. Adds a few new features, including:
- The ability to pass custom computers to a
SlippiGame. This can be used in conjunction with aDolphinConnection(live or replay) to get calculator callbacks as they play back in Dolphin. - Stronger typing around action states
- A
DIComputertype that emits events when DI is computed for a player on hit or throw - Internal state flags are now read and added to post frame update events
- Added more actions to the
ActionsComputer ActionStatehelper methods are now extension methods on the type
0.2.0
Added a bunch of ergonomics improvements as well as
- DolphinLauncher
- This ports over the Dolphin Communication spec into a set of functionality that can launch replays or queues of replays, with useful events to build on top of it.
- Added example in DolphinTestApp
- More strongly-typed fields on various objects such as
Characterinstead ofintonPlayer.Character - Custom
ActionComputerfor aSlippiGame- This allows callers to hook
Actionevents for live games relatively easily (as opposed to piping a new frame into a manually-constructedStatsComputer60 times a second)
- This allows callers to hook
0.1.0 (Initial release)
As an alternative to NuGet (download here), this is a build of the Slippi.NET binaries.
DolphinConnectioncurrently only works on Windows, but the rest of the library should be cross-platform compatible.