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A narrative desktop game about a fractured dev team. The story plays out through an in‑game desktop that looks and feels like a broken developer machine. As the player makes choices, UI states evolve and new tools unlock to reveal more of the team’s history.

Highlights

  • In‑game desktop UI that changes over time and reflects player progress
  • Branching narrative with trigger and gating logic for story progression
  • Google Sheets to Unity pipeline for dialogues and devlogs via CSV import
  • Unity UI implementation with custom states, transitions, and context prompts
  • Playtest driven iteration on clarity, pacing, and readability

Tech Stack

  • Engine: Unity
  • Language: C#
  • UI: Unity UI and TextMeshPro
  • Data: CSV to ScriptableObjects or JSON (Editor import workflow)

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A narrative game played using devlogs on a virtual computer interface

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  • C# 67.1%
  • ShaderLab 32.3%
  • HLSL 0.6%