A narrative desktop game about a fractured dev team. The story plays out through an in‑game desktop that looks and feels like a broken developer machine. As the player makes choices, UI states evolve and new tools unlock to reveal more of the team’s history.
- In‑game desktop UI that changes over time and reflects player progress
- Branching narrative with trigger and gating logic for story progression
- Google Sheets to Unity pipeline for dialogues and devlogs via CSV import
- Unity UI implementation with custom states, transitions, and context prompts
- Playtest driven iteration on clarity, pacing, and readability
- Engine: Unity
- Language: C#
- UI: Unity UI and TextMeshPro
- Data: CSV to ScriptableObjects or JSON (Editor import workflow)