Skip to content

Scenegraph Skipping collision checks - possible issue or me being silly #323

@DavidTully13

Description

@DavidTully13

Hello,
We have a physiJS scene and added our Physi.boxmesh to our scene.
We then added a THREE.Group inbetween the Scene, and boxmesh children, so from this;
Scene
-Boxmesh1
-Boxmesh2
To this
Scene
-Group
- -Boxmesh1
- -Boxmesh2

But the collisions are not work. The boxes are visible.
Could someone confirm that PhysiJS Scenegraph will go through the children of none Physics objects. It would make sense why it would not check their children, but just want to make sure.

Thanks in advance.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions