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Possibility of SNK Dial Controller usage #17

@riggles1

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@riggles1

Feature request just in case it's a possibility down the line. The hardware already supports dial for Pop n' Bounce, accessed through both MAME and FBN with a mouse or a mouse device spinner like the SpinTrak. The spinner for that itself isn't absolute, but it might not be an issue as long as the centering is reset to read whatever the current position of the spinner is as zero before a round.

I suspect this is all probably a lot more work and beyond the scope of the project.

either way, playing without a dial using your precise controls patch with normal controls is great as well :)

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