-
Notifications
You must be signed in to change notification settings - Fork 64
Closed
Labels
Description
https://steamcommunity.com/app/240720
Release 1.5861 works on Linux.
https://steamcommunity.com/app/240720/discussions/0/2549465882934520838/
Before launching from libTAS, run the game, disable fullscreen, set the lowest quality and resolution, exit.
To run the game in libTAS you need to disable Recycle threads and Backup savefiles in memory. On the menu screen you have to click the needed item in a weird way, kinda click and drag a bit, then it works.
In-game savestates seem to work, but the mouse doesn't. I noticed that the game fully captures the mouse unless you hit Esc. Hitting Esc in-game works, but it doesn't make the mouse work via libTAS.
The sound doesn't get muted.
Eventually the game seems to crash with this log:
Assertion 're->data || re->memblock' failed at pulsecore/pstream.c:862, function do_read(). Aborting.
Native stacktrace:
/home/feos/GettingOverIt/GettingOverIt_Data/Mono/x86_64/libmono.so(+0x9843a) [0x7fffe04b943a]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x1288f) [0x7ffff770d88f]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0xc7) [0x7ffff6801e97]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x140) [0x7ffff6803800]
/usr/lib/x86_64-linux-gnu/pulseaudio/libpulsecommon-11.1.so(+0x3eeab) [0x7fff9c164eab]
/usr/lib/x86_64-linux-gnu/pulseaudio/libpulsecommon-11.1.so(+0x416aa) [0x7fff9c1676aa]
/usr/lib/x86_64-linux-gnu/libpulse.so.0(pa_mainloop_dispatch+0x2bc) [0x7fff9c3c827c]
/usr/lib/x86_64-linux-gnu/libpulse.so.0(pa_mainloop_iterate+0x5d) [0x7fff9c3c84ad]
/usr/lib/x86_64-linux-gnu/libpulse.so.0(pa_mainloop_run+0x1f) [0x7fff9c3c852f]
/usr/lib/x86_64-linux-gnu/libpulse.so.0(+0x32398) [0x7fff9c3d6398]
/usr/lib/x86_64-linux-gnu/pulseaudio/libpulsecommon-11.1.so(+0x522a7) [0x7fff9c1782a7]
/usr/bin/libtas.so(+0x371d5) [0x7ffff7b551d5]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x76da) [0x7ffff77026da]
/lib/x86_64-linux-gnu/libc.so.6(clone+0x3e) [0x7ffff68e488e]
Debug info from gdb:
I refuse to debug myself!
No threads.
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
Got unknown message!!!
Reactions are currently unavailable