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This repository was archived by the owner on Jan 5, 2024. It is now read-only.
The base game diggers are, currently, a mess. Heavy digger is too weak, medium digger is too strong, etc.
While it's early to be doing rebalancing, this is a relatively isolated piece of rebalancing and will work well with the other content changes here.
The general consensus on digger strength is:
Light digger should be able to get through sand, scrap and gold if you're lucky enough to get there
Medium digger should chew through dirt but have a tough time with concrete and rock and be useless against metal
Heavy digger should possibly be renamed/replaced with something more befitting its function - slowly but surely breaching bases
Turbo digger and pulse digger can probably be removed or if not, I guess they stay much as they are now with around the same capability of medium digger
Nanolyzer should probably go, or be unable to handle/slow at handling concrete and metal.
Diggers should also be less damaging against people, I believe there's been an effort to make most of their particles not hit mos, which might suffice.
The base game diggers are, currently, a mess. Heavy digger is too weak, medium digger is too strong, etc.
While it's early to be doing rebalancing, this is a relatively isolated piece of rebalancing and will work well with the other content changes here.
The general consensus on digger strength is:
Diggers should also be less damaging against people, I believe there's been an effort to make most of their particles not hit mos, which might suffice.