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PhysX-3.4

Welcome to NVIDIA's PhysX and APEX SDK source code repository.

NOTE: APEX SDK has been deprecated. We recommend the following libraries as replacements:

For APEX Clothing: NvCloth - https://github.com/NVIDIAGameWorks/NvCloth

For APEX Destruction: Blast - https://github.com/NVIDIAGameWorks/Blast

For APEX Particles: Flex - https://github.com/NVIDIAGameWorks/FleX

For APEX Turbulence: Flow - https://github.com/NVIDIAGameWorks/Flow

To begin, clone this repository onto your local drive.


See the following readme files: \PhysX_3.4\readme_*.html, \APEX_1.4\readme.txt

See Documentation under \PhysX_3.4\Documentation and \APEX_1.4\docs.


To build PhysX and APEX SDKs:

(1) Build PhysX SDK by opening one of the solutions found under PhysX_3.4\Source\compiler. Supported platforms: Windows, Linux, OSX, Android, iOS

(2) The APEX SDK distribution contains pre-built binaries supporting GPU acceleration. Re-building the APEX SDK removes support for GPU acceleration. The solutions can be found under APEX_1.4\compiler. Supported platform: Windows, Linux, Android


To build PhysX Snippets: open one of the solutions found under \PhysX_3.4\Snippets\compiler.

To build PhysX Samples (windows only): open one of the solutions found under \PhysX_3.4\Samples\compiler.

To build APEX Snippets: open one of the solutions found under \APEX_1.4\snippets\compiler.

To build APEX Samples: open one of the solutions found under \APEX_1.4\samples_v2\compiler.

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NVIDIA PhysX SDK 3.4

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