Classic Minecraft for the game console Nintendo DS implemented with help of the devkitPro Toolchain. To play simply download the *.nds file and run it with an emulator like no$gba.
Not Minecraft, just pseudo-randomly generated terrain, some collision and block destruction.
- World generation (used with own implementation of two dimensional Perlin Noise based on Dave Mount & Roger Eastman's CMSC 425 Lecture 13)
- Camera (inspired by Joey de Vries's tutorial from learnopengl.com)
- Block destruction
- Rendering optimization
- Placing blocks
- World generation refinement (stones, ores, caves etc.)
- Water
- Day and Night cycle
- Lighting
- Monsters
- So much more



