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Description
I hit a wall with my original plan to make an adventure/sea voyage/journey/road novel with locations scraped from Wikipedia (#57). I still may attempt to tackle this at some point, but in the meantime, I wanted to do something I could actually finish.
This one started largely by accident, and I thought it would be quick and fun, but unfortunately took a lot longer than I anticipated.
The gamebook is based on slicing up lists of 1980s fantasy tropes. It’s divided into sections, each representing a room in a generated maze, and each containing some combination of generated dungeon tropes.
I was originally considering generating a Twine document out of this, but I think I prefer the references to dice rolling and having to turn to different sections of the book manually.
Code
See: https://github.com/maetl/nanogenmo2015
Examples
- https://github.com/maetl/nanogenmo2015/blob/master/examples/draft-1.md
- https://github.com/maetl/nanogenmo2015/blob/master/examples/draft-2.md
- https://github.com/maetl/nanogenmo2015/blob/master/examples/draft-3.md
Calyx
If anyone is interested, I also made a spin-off library for writing generative template grammars in Ruby. The gamebook linked here is the first major piece of work that uses it.