Skip to content

Unity calling CUDA becomes slower #14

@Sakura-hana-bit

Description

@Sakura-hana-bit

I tried packaging my own CUDA code into a DLL for Unity to call, but found that its performance was actually 10 times slower compared to calling it from an executable. I'm very confused about this and would appreciate your insights.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions