To reproduce this bug just launch New Super Mario Bros 2, and afterwards any other homebrew game. Now, after initializing the GPU, no gpu commands (like GX_MemoryFill) seem to go through. The functions also never return any errors. And as soon as you start doing more stuff, like drawing a frame, the gpu crashes completely. Despite trying for quite a while I wasn't able to figure out how to fix the crash, I simply don't know enough about how the GPU works.
To reproduce this bug just launch New Super Mario Bros 2, and afterwards any other homebrew game. Now, after initializing the GPU, no gpu commands (like
GX_MemoryFill) seem to go through. The functions also never return any errors. And as soon as you start doing more stuff, like drawing a frame, the gpu crashes completely. Despite trying for quite a while I wasn't able to figure out how to fix the crash, I simply don't know enough about how the GPU works.