Lynn 🍼💾
LynnDrumm
The original mIRCenary.
I write code that impresses and disgusts people simultaneously.
Chris Handzlik
handzlikchris
Software Developer with passion for VR. While not coding I enjoy soaring in the sky. Always happy to consult on interesting VR projects.
Resolve Leeds, UK
Mo Kari
MohamedKari
PostDoc in Technical Human-Computer Interaction
Princeton / Apple / Meta / Porsche / ETHZ Princeton, US
Geometry Collective
GeometryCollective
The Geometry Collective is a group of researchers at Carnegie Mellon University focusing broadly on the interaction between geometry and computation.
Pittsburgh, PA
Boris Smus
borismus
Interaction engineer. Input & sensors, music & audio, and the web platform.
Seattle
Mikola Lysenko
mikolalysenko
0fps.net
WebGL, data visualization, massively multiplayer games
Michigan
yasuo
yasuohasegawa
I've been dedicating most of my spare time to exploring Shader artwork.
Freelance Tokyo,Japan
Jake Taylor
yupferris
dad(jokes), demoscene, rendering, compilers, compression, FPGA, emulation, music production
Arm Oslo, Norway
Filipe Cruz
psenough
dad / content creator / demoscener / netlabel owner / event organizer / artist / gamer | #demoscene #netaudio
Almada, Portugal
Karl Zylinski
karl-zylinski
I create video games and teach how to use the Odin Programming Language
Independent game developer Sweden
Harold Serrano
roldie
Visit @untoldengine for my main github page. This page is only for testing.
@untoldengine
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