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…-and-rename-template-grupo2 Duplicacion y creacion de la carpeta Grupal
…folder-grupo-2-ecos-de-media-noche Template folder grupo 2 ecos de media noche
…folder-grupo-2-ecos-de-media-noche Template folder grupo 2 ecos de media noche
…folder-grupo-2-estation-echo-9 Update the folder names to match the updates in the GDD
Minigame 2 Advance
…re-quests-location Revert: Move lore_quests back to correct location
…preview-2 minigame preview 2
Actualizacion de la Intro Version 1
Creación del nivel 1
…ara hacer el juego mas sencillo
Mejora en la luz dnimaica en el minijuego y posiciones estrategicas p…
…cion-del-minijuego-2 se actualizo el minijuego 2
Mejora de Tilesets en minijuego 1 e inclusion del personaje
…cion-del-minijuego-1 se agrego carpeta combat
Actualizacion de muerte personaje y tailset
…cion-del-minijuego-2-tiset se actualizo los estilos del minijuego 2
…cion-del-minijuego-3 se actualizo el minijuego 3
…cion-del-minijuego-3-mejoras se mejoraron los juegos
…cion-del-minijuego-3-mejoras1 se mejoraron los juegos en las visualisaciones
…cion-del-minijuego-3-mejoras2 se mejoraron los juegos en las visualisaciones de los minujuegos 2 y 3
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Pull request overview
This PR introduces new quest content/assets for estation _echo_9 (scenes, dialogues, spriteframes, textures/imports, shader) and updates several existing Godot resource headers/project settings.
Changes:
- Added a new story quest set (
estation _echo_9) including stealth/combat/puzzle/outro scenes, dialogue scripts, spriteframes, and supporting assets/import files. - Updated the global tileset to include additional atlas sources/resources.
- Updated
project.godotsettings (notablyconfig/features) and adjusted an Autoload entry.
Reviewed changes
Copilot reviewed 126 out of 128 changed files in this pull request and generated 4 comments.
Show a summary per file
| File | Description |
|---|---|
| tiles/water.tres | Removes load_steps metadata from TileSet resource header. |
| tiles/void_chromakey.tres | Removes load_steps metadata from TileSet resource header. |
| tiles/foam.tres | Removes load_steps metadata from TileSet resource header. |
| tiles/exterior_floors.tres | Removes load_steps metadata from TileSet resource header. |
| tiles/elevation.tres | Removes load_steps metadata from TileSet resource header. |
| tiles/bridges.tres | Removes load_steps metadata from TileSet resource header. |
| scenes/ui_elements/components/theme.tres | Removes load_steps metadata from Theme resource header. |
| scenes/tileset.tres | Adds new ext/sub-resources (atlas sources), collision tweak, removes load_steps header metadata. |
| scenes/quests/story_quests/shjourney/Angel/components/angel.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_walk.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_walk.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_idle.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_idle.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_defeated.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_defeated.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_attack_02.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_attack_02.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_attack_01.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player_attack_01.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/estation _echo_9_player.tres | Adds new SpriteFrames resource for quest-specific player animations. |
| scenes/quests/story_quests/estation _echo_9/player_components/Gemini_Generated_Image_v37xk6v37xk6v37x.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/Gemini_Generated_Image_v37xk6v37xk6v37x.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_idle 2.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_idle 2.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_idle (3).png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_idle (3).png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_Walk1.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_Walk1.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_Walk.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_Walk.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_Die.png.import | Adds import metadata for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/DrEla_Die.png | Adds LFS pointer for new texture asset. |
| scenes/quests/story_quests/estation _echo_9/player_components/Dr _echo_9_player.tres | Adds an alternate SpriteFrames resource (player) for the quest. |
| scenes/quests/story_quests/estation _echo_9/Tiles/warped_top_down_tech_lab_extension.png.import | Adds import metadata for new tiles texture. |
| scenes/quests/story_quests/estation _echo_9/Tiles/warped_top_down_tech_lab_extension.png | Adds LFS pointer for new tiles texture. |
| scenes/quests/story_quests/estation _echo_9/Tiles/Grass_And_Sand_Tiles-export.png.import | Adds import metadata for new tiles texture export. |
| scenes/quests/story_quests/estation _echo_9/Tiles/Grass_And_Sand_Tiles-export.png | Adds LFS pointer for new tiles texture export. |
| scenes/quests/story_quests/estation _echo_9/Tiles/Cliff_Tiles-export.png.import | Adds import metadata for new tiles texture export. |
| scenes/quests/story_quests/estation _echo_9/Tiles/Cliff_Tiles-export.png | Adds LFS pointer for new tiles texture export. |
| scenes/quests/story_quests/estation _echo_9/Tiles/Bridge_All-export.png.import | Adds import metadata for new bridge tiles texture export. |
| scenes/quests/story_quests/estation _echo_9/Tiles/Bridge_All-export.png | Adds LFS pointer for new bridge tiles texture export. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_throwing_enemy_walk.png.import | Adds import metadata for new combat enemy walk spritesheet. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_throwing_enemy_walk.png | Adds LFS pointer for new combat enemy walk spritesheet. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_throwing_enemy_idle.png.import | Adds import metadata for new combat enemy idle spritesheet. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_throwing_enemy_idle.png | Adds LFS pointer for new combat enemy idle spritesheet. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_throwing_enemy_defeated.png.import | Adds import metadata for new combat enemy defeated spritesheet. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_throwing_enemy_defeated.png | Adds LFS pointer for new combat enemy defeated spritesheet. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_throwing_enemy_attack.png.import | Adds import metadata for new combat enemy attack spritesheet. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_throwing_enemy_attack.png | Adds LFS pointer for new combat enemy attack spritesheet. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_throwing_enemy.tres | Adds quest combat enemy SpriteFrames resource. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_target_spriteframes.tres | Adds quest combat target SpriteFrames resource. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_target.png.import | Adds import metadata for quest combat target texture. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_target.png | Adds LFS pointer for quest combat target texture. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_projectile_spriteframes.tres | Adds quest combat projectile SpriteFrames resource. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_projectile.png.import | Adds import metadata for quest combat projectile texture. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat_projectile.png | Adds LFS pointer for quest combat projectile texture. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/5_combat/estation _echo_9_combat_components/estation _echo_9_combat.dialogue | Adds combat dialogue script. |
| scenes/quests/story_quests/estation _echo_9/4_outro/outro_components/estation _echo_9_outro.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/4_outro/outro_components/estation _echo_9_outro.dialogue | Adds outro dialogue script. |
| scenes/quests/story_quests/estation _echo_9/4_outro/estation _echo_9_outro.tscn | Adds quest outro scene setup (tilemaps, character, cinematic, shader overlay). |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/estation _echo_9_sign_2.tres | Adds additional SpriteFrames for puzzle sign. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/estation _echo_9_sign.tres | Adds SpriteFrames for puzzle sign. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/estation _echo_9_sign.png.import | Adds import metadata for puzzle sign texture. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/estation _echo_9_sign.png | Adds LFS pointer for puzzle sign texture. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/estation _echo_9_sequence_puzzle.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/estation _echo_9_sequence_puzzle.dialogue | Adds puzzle dialogue script. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/estation _echo_9_object.tres | Adds SpriteFrames for puzzle object. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/estation _echo_9_object.png.import | Adds import metadata for puzzle object texture. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/estation _echo_9_object.png | Adds LFS pointer for puzzle object texture. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/canvas_modulate.gd.uid | Adds UID mapping for new script. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/canvas_modulate.gd | Adds CanvasModulate transition script. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/C1.png.import | Adds import metadata for puzzle asset texture. |
| scenes/quests/story_quests/estation _echo_9/3_sequence_puzzle/C1.png | Adds LFS pointer for puzzle asset texture. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_guard_enemy_walk.png.import | Adds import metadata for containment guard walk spritesheet. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_guard_enemy_walk.png | Adds LFS pointer for containment guard walk spritesheet. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_guard_enemy_idle.png.import | Adds import metadata for containment guard idle spritesheet. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_guard_enemy_idle.png | Adds LFS pointer for containment guard idle spritesheet. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_guard_enemy_alerted.png.import | Adds import metadata for containment guard alerted spritesheet. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_guard_enemy_alerted.png | Adds LFS pointer for containment guard alerted spritesheet. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_guard_enemy.tres | Adds SpriteFrames for containment guard. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_containment_passages.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_containment_passages.dialogue | Adds containment passages dialogue script. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_collected.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_collected.dialogue | Adds “collected” dialogue script for this quest step. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_checkpoint.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/2_containment_passages/containment_passages_components/estation _echo_9_checkpoint.dialogue | Adds checkpoint dialogue script for this quest step. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_stealth.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_stealth.dialogue | Adds stealth dialogue script. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_guard_enemy_walk.png.import | Adds import metadata for stealth guard walk spritesheet. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_guard_enemy_walk.png | Adds LFS pointer for stealth guard walk spritesheet. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_guard_enemy_idle.png.import | Adds import metadata for stealth guard idle spritesheet. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_guard_enemy_idle.png | Adds LFS pointer for stealth guard idle spritesheet. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_guard_enemy_alerted.png.import | Adds import metadata for stealth guard alerted spritesheet. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_guard_enemy_alerted.png | Adds LFS pointer for stealth guard alerted spritesheet. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_guard_enemy.tres | Adds SpriteFrames for stealth guard. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_collected.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_collected.dialogue | Adds collected dialogue for stealth segment. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_checkpoint.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_checkpoint.dialogue | Adds checkpoint dialogue for stealth segment. |
| scenes/quests/story_quests/estation _echo_9/1_stealth/estation _echo_9_stealth.tscn | Adds quest stealth scene wiring (player, guards, collectible, cinematic dialogues). |
| scenes/quests/story_quests/estation _echo_9/0_intro/intro_components/estation _echo_9_intro_image.png.import | Adds import metadata for intro image. |
| scenes/quests/story_quests/estation _echo_9/0_intro/intro_components/estation _echo_9_intro_image.png | Adds LFS pointer for intro image. |
| scenes/quests/story_quests/estation _echo_9/0_intro/intro_components/estation _echo_9_intro.dialogue.import | Adds Dialogue Manager import metadata. |
| scenes/quests/story_quests/estation _echo_9/0_intro/intro_components/estation _echo_9_intro.dialogue | Adds intro dialogue script. |
| scenes/quests/story_quests/estation _echo_9/0_intro/Shader/estation _echo_9_shader.gdshader.uid | Adds UID mapping for new shader. |
| scenes/quests/story_quests/estation _echo_9/0_intro/Shader/estation _echo_9_shader.gdshader | Adds a VHS-like screen distortion shader for cinematics. |
| scenes/quests/story_quests/NO_EDIT/NO_EDIT_player_components/NO_EDIT_player.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/quests/story_quests/NO_EDIT/3_NO_EDIT_sequence_puzzle/NO_EDIT_sign.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/quests/story_quests/NO_EDIT/3_NO_EDIT_sequence_puzzle/NO_EDIT_object.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/quests/story_quests/NO_EDIT/2_NO_EDIT_combat/NO_EDIT_combat_components/NO_EDIT_throwing_enemy.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/quests/story_quests/NO_EDIT/2_NO_EDIT_combat/NO_EDIT_combat_components/NO_EDIT_projectile_spriteframes.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/quests/story_quests/NO_EDIT/1_NO_EDIT_stealth/NO_EDIT_stealth_components/NO_EDIT_guard_enemy.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/quest.tres | Adds a Quest resource definition (title/description/first scene). |
| scenes/menus/storybook/components/storybook_animation.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/game_elements/props/tree/components/tree_spriteframes_green.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/game_elements/props/projectile/components/inkblob_spriteframes.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/game_elements/props/filling_barrel/components/filling_barrel_sprite_frames.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/game_elements/props/decoration/bush/components/bush_spriteframes_green_large.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/game_elements/props/checkpoint/components/knitwitch_frames_purple.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/game_elements/props/checkpoint/components/knitwitch_frames_blue.tres | Removes load_steps metadata from SpriteFrames header. |
| scenes/game_elements/characters/npcs/npc_prop/sprite_frames/fray_idle_purple.tres | Removes load_steps metadata from SpriteFrames header. |
| project.godot | Updates project settings (features/version, splash, autoload entry). |
Comments suppressed due to low confidence (2)
scenes/quests/story_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_stealth.dialogue:1
- This dialogue content reads like template/editor instructions (“remove or replace this text!”) and will likely surface to players if the cinematic/dialogue is triggered. Replace these lines with in-universe quest dialogue (or remove the dialogue trigger for this scene) to avoid shipping placeholder text.
scenes/tileset.tres:1 - The quest folder name includes a space (
estation _echo_9), which tends to cause avoidable friction (shell/scripts, tooling, asset pipelines, URL encoding) and makes paths harder to work with. Consider renaming the directory to a space-free convention (e.g.,estation_echo_9) and updating the resource references accordingly.
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...ory_quests/estation _echo_9/1_stealth/stealth_components/estation _echo_9_collected.dialogue
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Did you mean to send this pull request to https://github.com/Game-Lab-5-0-UTP-Group-6-Team-2/threadbare? |
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No answer so I guess yes, this was intended for https://github.com/Game-Lab-5-0-UTP-Group-6-Team-2/threadbare |
deseo eliminar esta rama y pues crear otra nueva con nuevas mejoras