This is an asteroids clone developed using cl-opengl, complete with particles and everything!
For now, just running (ql:quickload :cl-game) should be enough to get going.
Then, to start the game, go to asteroids.lisp and run (game-loop).
- Create a Menu System e.g for restarting, pausing(?)
- Score Keeping
- Change ship color depending on state
- Move vector math to separate package
- Move Top Level API (game-loop) to separate package
- Figure out units of length (to allow easier scaling etc..)
