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Add polygon face support to MeshT (#1066)
Summary:

MeshT currently only stores triangle faces (std::vector<Eigen::Vector3i> faces).
Characters can have arbitrary polygon topology (quads, n-gons) which is lost
during FBX loading when polygons are fan-triangulated. This adds a redundant
polygon representation alongside the existing triangle faces so that polygon
topology can be preserved. The existing faces field stays unchanged and all
downstream code continues to work.

Three new fields are added to MeshT:
- polyFaces: packed polygon vertex indices (all polygons concatenated)
- polyFaceSizes: number of vertices per polygon face
- polyTexcoordFaces: packed polygon texcoord indices (shares polyFaceSizes)

Also updates cast()/reset(), adds tests, updates compareMeshes(), adds Python
bindings with validation, and regenerates .pyi stubs.

Reviewed By: nickyhe-gemini

Differential Revision: D94577296
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cdtwigg authored and facebook-github-bot committed Mar 4, 2026
commit 7bf0ca486b908e86083862e714354a73bf585a70
6 changes: 6 additions & 0 deletions momentum/math/mesh.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -69,6 +69,9 @@ MeshT<T2> MeshT<T>::cast() const {
result.texcoords = this->texcoords;
result.texcoord_faces = this->texcoord_faces;
result.texcoord_lines = this->texcoord_lines;
result.polyFaces = this->polyFaces;
result.polyFaceSizes = this->polyFaceSizes;
result.polyTexcoordFaces = this->polyTexcoordFaces;
return result;
}

Expand All @@ -83,6 +86,9 @@ void MeshT<T>::reset() {
texcoords.clear();
texcoord_faces.clear();
texcoord_lines.clear();
polyFaces.clear();
polyFaceSizes.clear();
polyTexcoordFaces.clear();
}

template MeshT<float> MeshT<float>::cast<float>() const;
Expand Down
20 changes: 20 additions & 0 deletions momentum/math/mesh.h
Original file line number Diff line number Diff line change
Expand Up @@ -56,6 +56,26 @@ struct MeshT {
/// Maps each line to its corresponding texture coordinates
std::vector<std::vector<int32_t>> texcoord_lines;

/// Packed polygon face vertex indices (all polygons concatenated back-to-back).
///
/// For example, a quad followed by a triangle would be: [v0, v1, v2, v3, v4, v5, v6].
/// This is an optional, redundant representation — the triangulated @ref faces field is always
/// required and used by all downstream code. Polygon data preserves the original topology (quads,
/// n-gons) from source files like FBX.
std::vector<uint32_t> polyFaces;

/// Number of vertices in each polygon face.
///
/// For example, [4, 3] means the first polygon is a quad, the second is a triangle.
/// May be empty if polygon data is not available; see @ref polyFaces.
std::vector<uint32_t> polyFaceSizes;

/// Packed polygon face texture coordinate indices (same layout as polyFaces).
///
/// Uses the same polyFaceSizes array — polygon sizes are identical for geometry and texcoords.
/// May be empty if texture coordinates are not available; see @ref polyFaces.
std::vector<uint32_t> polyTexcoordFaces;

/// Compute vertex normals by averaging connected face normals.
///
/// This method calculates normals for each vertex by averaging the normals of all
Expand Down
6 changes: 6 additions & 0 deletions momentum/test/character/character_helpers_gtest.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -100,6 +100,12 @@ void compareMeshes(const Mesh_u& refMesh, const Mesh_u& mesh) {
refMesh->confidence, testing::Pointwise(testing::DoubleNear(0.0001), mesh->confidence));
EXPECT_THAT(
refMesh->texcoord_faces, testing::Pointwise(IntExactPointwise(), mesh->texcoord_faces));
// Only compare polygon data when both meshes have it (e.g. glTF doesn't populate poly fields)
if (!refMesh->polyFaces.empty() && !mesh->polyFaces.empty()) {
EXPECT_EQ(refMesh->polyFaces, mesh->polyFaces);
EXPECT_EQ(refMesh->polyFaceSizes, mesh->polyFaceSizes);
EXPECT_EQ(refMesh->polyTexcoordFaces, mesh->polyTexcoordFaces);
}
}

void compareBlendShapes(const BlendShape_const_p& refShapes, const BlendShape_const_p& shapes) {
Expand Down
87 changes: 87 additions & 0 deletions momentum/test/math/mesh_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -38,6 +38,9 @@ TYPED_TEST(MeshTest, DefaultConstructor) {
EXPECT_TRUE(mesh.texcoords.empty());
EXPECT_TRUE(mesh.texcoord_faces.empty());
EXPECT_TRUE(mesh.texcoord_lines.empty());
EXPECT_TRUE(mesh.polyFaces.empty());
EXPECT_TRUE(mesh.polyFaceSizes.empty());
EXPECT_TRUE(mesh.polyTexcoordFaces.empty());
}

// Test updateNormals with a tetrahedron
Expand Down Expand Up @@ -166,6 +169,11 @@ TYPED_TEST(MeshTest, Cast) {

mesh.confidence = {0.5, 0.6, 0.7};

// Add polygon data: a quad (v0,v1,v2,v3) + a triangle (v0,v1,v2)
mesh.polyFaces = {0, 1, 2, 0, 0, 1, 2};
mesh.polyFaceSizes = {4, 3};
mesh.polyTexcoordFaces = {10, 11, 12, 13, 14, 15, 16};

// Cast to the same type (should be a copy)
auto sameMesh = mesh.template cast<T>();

Expand All @@ -179,6 +187,9 @@ TYPED_TEST(MeshTest, Cast) {
EXPECT_TRUE(sameMesh.normals[i].isApprox(mesh.normals[i]));
EXPECT_NEAR(sameMesh.confidence[i], mesh.confidence[i], Eps<T>(1e-5f, 1e-13));
}
EXPECT_EQ(sameMesh.polyFaces, mesh.polyFaces);
EXPECT_EQ(sameMesh.polyFaceSizes, mesh.polyFaceSizes);
EXPECT_EQ(sameMesh.polyTexcoordFaces, mesh.polyTexcoordFaces);

// Cast to the other type
using OtherT = typename std::conditional<std::is_same<T, float>::value, double, float>::type;
Expand All @@ -195,6 +206,9 @@ TYPED_TEST(MeshTest, Cast) {
// Use a more relaxed tolerance for float-to-double or double-to-float conversions
EXPECT_NEAR(static_cast<T>(otherMesh.confidence[i]), mesh.confidence[i], Eps<T>(1e-4f, 1e-6));
}
EXPECT_EQ(otherMesh.polyFaces, mesh.polyFaces);
EXPECT_EQ(otherMesh.polyFaceSizes, mesh.polyFaceSizes);
EXPECT_EQ(otherMesh.polyTexcoordFaces, mesh.polyTexcoordFaces);
}

// Test reset method
Expand Down Expand Up @@ -225,6 +239,10 @@ TYPED_TEST(MeshTest, Reset) {

mesh.texcoord_lines = {{0, 1}, {1, 2}, {2, 0}};

mesh.polyFaces = {0, 1, 2, 0, 0, 1, 2};
mesh.polyFaceSizes = {4, 3};
mesh.polyTexcoordFaces = {10, 11, 12, 13, 14, 15, 16};

// Reset the mesh
mesh.reset();

Expand All @@ -238,6 +256,9 @@ TYPED_TEST(MeshTest, Reset) {
EXPECT_TRUE(mesh.texcoords.empty());
EXPECT_TRUE(mesh.texcoord_faces.empty());
EXPECT_TRUE(mesh.texcoord_lines.empty());
EXPECT_TRUE(mesh.polyFaces.empty());
EXPECT_TRUE(mesh.polyFaceSizes.empty());
EXPECT_TRUE(mesh.polyTexcoordFaces.empty());
}

// Test with a complex mesh
Expand Down Expand Up @@ -351,6 +372,9 @@ TYPED_TEST(MeshTest, EmptyMesh) {
EXPECT_TRUE(castedMesh.texcoords.empty());
EXPECT_TRUE(castedMesh.texcoord_faces.empty());
EXPECT_TRUE(castedMesh.texcoord_lines.empty());
EXPECT_TRUE(castedMesh.polyFaces.empty());
EXPECT_TRUE(castedMesh.polyFaceSizes.empty());
EXPECT_TRUE(castedMesh.polyTexcoordFaces.empty());

// Reset an empty mesh
EXPECT_NO_THROW(mesh.reset());
Expand Down Expand Up @@ -462,3 +486,66 @@ TYPED_TEST(MeshTest, Lines) {
mesh.reset();
EXPECT_TRUE(mesh.lines.empty());
}

// Test polygon face representation
TYPED_TEST(MeshTest, PolygonFaces) {
using T = TypeParam;
using MeshType = typename TestFixture::MeshType;
using Vector3 = Eigen::Vector3<T>;

MeshType mesh;

// Create a mesh with 5 vertices
mesh.vertices = {
Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(1, 1, 0), Vector3(0, 1, 0), Vector3(0.5, 0.5, 1)};

// Polygon representation: a quad (4 verts) + a triangle (3 verts)
mesh.polyFaces = {0, 1, 2, 3, 0, 1, 4};
mesh.polyFaceSizes = {4, 3};
mesh.polyTexcoordFaces = {0, 1, 2, 3, 4, 5, 6};

// Verify sizes sum matches polyFaces length
uint32_t totalSize = 0;
for (auto s : mesh.polyFaceSizes) {
totalSize += s;
}
EXPECT_EQ(totalSize, mesh.polyFaces.size());
EXPECT_EQ(totalSize, mesh.polyTexcoordFaces.size());

// Cast and verify preservation
using OtherT = typename std::conditional<std::is_same<T, float>::value, double, float>::type;
auto otherMesh = mesh.template cast<OtherT>();
EXPECT_EQ(otherMesh.polyFaces, mesh.polyFaces);
EXPECT_EQ(otherMesh.polyFaceSizes, mesh.polyFaceSizes);
EXPECT_EQ(otherMesh.polyTexcoordFaces, mesh.polyTexcoordFaces);

// Reset and verify cleared
mesh.reset();
EXPECT_TRUE(mesh.polyFaces.empty());
EXPECT_TRUE(mesh.polyFaceSizes.empty());
EXPECT_TRUE(mesh.polyTexcoordFaces.empty());
}

// Test polygon faces with empty texcoord faces
TYPED_TEST(MeshTest, PolygonFacesNoTexcoords) {
using T = TypeParam;
using MeshType = typename TestFixture::MeshType;
using Vector3 = Eigen::Vector3<T>;

MeshType mesh;

mesh.vertices = {Vector3(0, 0, 0), Vector3(1, 0, 0), Vector3(0, 1, 0)};
mesh.polyFaces = {0, 1, 2};
mesh.polyFaceSizes = {3};
// polyTexcoordFaces intentionally left empty

EXPECT_EQ(mesh.polyFaces.size(), 3u);
EXPECT_EQ(mesh.polyFaceSizes.size(), 1u);
EXPECT_TRUE(mesh.polyTexcoordFaces.empty());

// Cast preserves the empty texcoord faces
auto castedMesh = mesh.template cast<T>();
EXPECT_EQ(castedMesh.polyFaces, mesh.polyFaces);
EXPECT_EQ(castedMesh.polyFaceSizes, mesh.polyFaceSizes);
EXPECT_TRUE(castedMesh.polyTexcoordFaces.empty());
}
90 changes: 86 additions & 4 deletions pymomentum/geometry/mesh_pybind.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -29,6 +29,52 @@ namespace pymomentum {

namespace {

void validateAndSetPolyData(
mm::Mesh& mesh,
std::vector<uint32_t> poly_faces,
std::vector<uint32_t> poly_face_sizes,
std::vector<uint32_t> poly_texcoord_faces,
int nVerts,
int nTextureCoords) {
MT_THROW_IF(
poly_faces.empty() != poly_face_sizes.empty(),
"poly_faces and poly_face_sizes must both be empty or both be non-empty");
if (!poly_face_sizes.empty()) {
uint32_t totalSize = 0;
for (const auto s : poly_face_sizes) {
MT_THROW_IF(s < 3, "poly_face_sizes entries must be >= 3, got {}", s);
totalSize += s;
}
MT_THROW_IF(
totalSize != poly_faces.size(),
"poly_face_sizes sum ({}) must equal poly_faces length ({})",
totalSize,
poly_faces.size());
for (const auto idx : poly_faces) {
MT_THROW_IF(
idx >= static_cast<uint32_t>(nVerts),
"poly_faces index ({}) exceeded vertex count ({})",
idx,
nVerts);
}
MT_THROW_IF(
!poly_texcoord_faces.empty() && poly_texcoord_faces.size() != poly_faces.size(),
"poly_texcoord_faces must be empty or same length as poly_faces ({} vs {})",
poly_texcoord_faces.size(),
poly_faces.size());
for (const auto idx : poly_texcoord_faces) {
MT_THROW_IF(
idx >= static_cast<uint32_t>(nTextureCoords),
"poly_texcoord_faces index ({}) exceeded texcoord count ({})",
idx,
nTextureCoords);
}
}
mesh.polyFaces = std::move(poly_faces);
mesh.polyFaceSizes = std::move(poly_face_sizes);
mesh.polyTexcoordFaces = std::move(poly_texcoord_faces);
}

mm::Mesh createMesh(
const py::array_t<float>& vertices,
const py::array_t<int>& faces,
Expand All @@ -38,7 +84,10 @@ mm::Mesh createMesh(
const std::vector<float>& confidence,
std::optional<py::array_t<float>> texcoords,
std::optional<py::array_t<int>> texcoord_faces,
const std::vector<std::vector<int32_t>>& texcoord_lines) {
const std::vector<std::vector<int32_t>>& texcoord_lines,
std::vector<uint32_t> poly_faces,
std::vector<uint32_t> poly_face_sizes,
std::vector<uint32_t> poly_texcoord_faces) {
mm::Mesh mesh;
MT_THROW_IF(vertices.ndim() != 2, "vertices must be a 2D array");
MT_THROW_IF(vertices.shape(1) != 3, "vertices must have size n x 3");
Expand Down Expand Up @@ -110,6 +159,14 @@ mm::Mesh createMesh(

mesh.texcoord_lines = texcoord_lines;

validateAndSetPolyData(
mesh,
std::move(poly_faces),
std::move(poly_face_sizes),
std::move(poly_texcoord_faces),
static_cast<int>(nVerts),
nTextureCoords);

return mesh;
}

Expand All @@ -136,6 +193,9 @@ void registerMeshBindings(py::class_<mm::Mesh>& meshClass) {
:param texcoords: Optional n x 2 array of texture coordinates.
:param texcoord_faces: Optional n x 3 array of triangles in the texture map. Each triangle corresponds to a triangle on the mesh, but indices should refer to the texcoord array.
:param texcoord_lines: Optional list of lines, where each line is a list of texture coordinate indices.
:param poly_faces: Optional list of packed polygon face vertex indices (all polygons concatenated). The triangulated ``faces`` parameter is always required; polygon data is optional and preserves original topology.
:param poly_face_sizes: Optional list of vertex counts per polygon face.
:param poly_texcoord_faces: Optional list of packed polygon face texture coordinate indices (same layout as poly_faces).
)",
py::arg("vertices"),
py::arg("faces"),
Expand All @@ -146,7 +206,10 @@ void registerMeshBindings(py::class_<mm::Mesh>& meshClass) {
py::arg("confidence") = std::vector<float>{},
py::arg("texcoords") = std::optional<py::array_t<float>>{},
py::arg("texcoord_faces") = std::optional<py::array_t<int>>{},
py::arg("texcoord_lines") = std::vector<std::vector<int32_t>>{})
py::arg("texcoord_lines") = std::vector<std::vector<int32_t>>{},
py::arg("poly_faces") = std::vector<uint32_t>{},
py::arg("poly_face_sizes") = std::vector<uint32_t>{},
py::arg("poly_texcoord_faces") = std::vector<uint32_t>{})
.def_property_readonly(
"n_vertices",
[](const mm::Mesh& mesh) { return mesh.vertices.size(); },
Expand Down Expand Up @@ -188,6 +251,24 @@ void registerMeshBindings(py::class_<mm::Mesh>& meshClass) {
"texcoord_lines",
&mm::Mesh::texcoord_lines,
"Texture coordinate indices for each line. ")
.def_readonly(
"poly_faces",
&mm::Mesh::polyFaces,
"Packed polygon face vertex indices (all polygons concatenated back-to-back). "
"This is optional — the triangulated :attr:`faces` field is always required.")
.def_readonly(
"poly_face_sizes",
&mm::Mesh::polyFaceSizes,
"Number of vertices in each polygon face. May be empty if polygon data is not available.")
.def_readonly(
"poly_texcoord_faces",
&mm::Mesh::polyTexcoordFaces,
"Packed polygon face texture coordinate indices (same layout as :attr:`poly_faces`). "
"May be empty if texture coordinates are not available.")
.def_property_readonly(
"n_poly_faces",
[](const mm::Mesh& mesh) { return mesh.polyFaceSizes.size(); },
":return: The number of polygon faces in the mesh.")
.def(
"self_intersections",
[](const mm::Mesh& mesh) {
Expand All @@ -204,12 +285,13 @@ void registerMeshBindings(py::class_<mm::Mesh>& meshClass) {
})
.def("__repr__", [](const mm::Mesh& m) {
return fmt::format(
"Mesh(vertices={}, faces={}, has_normals={}, has_colors={}, has_texcoords={})",
"Mesh(vertices={}, faces={}, has_normals={}, has_colors={}, has_texcoords={}, poly_faces={})",
m.vertices.size(),
m.faces.size(),
!m.normals.empty() ? "True" : "False",
!m.colors.empty() ? "True" : "False",
!m.texcoords.empty() ? "True" : "False");
!m.texcoords.empty() ? "True" : "False",
m.polyFaceSizes.size());
});
}

Expand Down
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