Sync upstream thesuperhackers/main#186
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…eference instead of pointer (TheSuperHackers#2830)
…ranslateGameMessage into separate functions (TheSuperHackers#2819)
…oord3D, ICoord2D, ICoord3D (TheSuperHackers#2826)
…eHeightMapRenderObjClass::Cast_Ray (TheSuperHackers#2836)
…heSuperHackers#2838) Reduces busy frame performance cost by 8 % and fixes ground aligned particles clipping over billboard particles
…speed (TheSuperHackers#2840) Set GameWindowTransitionSpeedMultiplier=1..1000 in Options.ini to customize the speed
Resolve conflicts and enforce deterministic math replacements.
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Description
This PR synchronizes the repository with the
thesuperhackers/mainbranch.Changes
SlavedUpdate,AIUpdate, etc.).WWMathdeterministic equivalents (e.g., preserving ourSqrt()macro).GeneralsXstrict safety bounds around particle systems (SlavedUpdate.cpp) and custom window UI zoom limits (OptionPreferences.cpp).zRiseTimeScalelogic intoGeneralsXmemory management patterns.Risky Areas Requiring Testing
SlavedUpdate.cpp): Pointer changes onobj->getPosition(). Test by repairing damaged vehicles.OptionPreferences.cpp): Menu/UI transition speeds clamped to1000.0f.InGameUI.cpp): Check speed of floating green text/bounty numbers in gameplay.