Goal
Add targeted features that differentiate QtMeshEditor for indie game development.
7a. Batch Export UI
- GUI dialog wrapping CLIPipeline for multi-file conversion with progress
7b. Material Preset Library
- Pre-built presets (Plastic, Metal, Wood, Emissive, Transparent)
- Thumbnail grid, one-click apply
7c. LOD Generation
- Ogre::MeshLodGenerator with simple UI for target triangle counts per LOD level
7d. Mesh Validation Report
- Auto-check: degenerate triangles, flipped normals, UV issues
- Panel with warning/error icons + "Fix All" button
Depends on: Phase 3 (for UI integration)
Part of: UX Redesign Roadmap
Goal
Add targeted features that differentiate QtMeshEditor for indie game development.
7a. Batch Export UI
7b. Material Preset Library
7c. LOD Generation
7d. Mesh Validation Report
Depends on: Phase 3 (for UI integration)
Part of: UX Redesign Roadmap