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Phase 7: Indie Game Dev Features — Batch Export, Material Presets, LOD, Mesh Validation #208

Description

@fernandotonon

Goal

Add targeted features that differentiate QtMeshEditor for indie game development.

7a. Batch Export UI

  • GUI dialog wrapping CLIPipeline for multi-file conversion with progress

7b. Material Preset Library

  • Pre-built presets (Plastic, Metal, Wood, Emissive, Transparent)
  • Thumbnail grid, one-click apply

7c. LOD Generation

  • Ogre::MeshLodGenerator with simple UI for target triangle counts per LOD level

7d. Mesh Validation Report

  • Auto-check: degenerate triangles, flipped normals, UV issues
  • Panel with warning/error icons + "Fix All" button

Depends on: Phase 3 (for UI integration)
Part of: UX Redesign Roadmap

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