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Predict skeleton placement for an unrigged humanoid/quadruped mesh using Pinocchio (Baran & Popović, 2007 — classical, no ML). Pairs with the libigl skinning weights task to give a complete unrig→rig→skin pipeline.
Scope
Vendor Pinocchio's source (small C++ codebase, vendored to keep build deterministic).
Parent epic: #397
Goal
Predict skeleton placement for an unrigged humanoid/quadruped mesh using Pinocchio (Baran & Popović, 2007 — classical, no ML). Pairs with the libigl skinning weights task to give a complete unrig→rig→skin pipeline.
Scope
qtmesh rig model.fbx --skeleton humanoid -o rigged.fbx.auto_rigtool withtemplateparam.Acceptance Criteria
ai.assist.auto_rigrecorded.Effort
~7–10 days.