Part of epic #889. Depends on Slice E. ## Goal The GUI entry point, closing the loop with face capture (#869). - **'Add ARKit Blendshapes' button** in the Edit-Mode **Vertex Morph Animation** Inspector section (gated on a humanoid face-mesh selection with no/partial ARKit targets). Runs FaceRigger (worker thread if slow), progress + cancel, undoable. - After it runs, the targets appear in the Vertex Morph list AND the #869 Performance Capture panel's Face channel lights up (matchedChannelCount jumps to ~52) on the same entity — verify that hand-off. - Non-humanoid selection: button disabled with an explanatory tooltip. ## Acceptance - [ ] Button adds the 52 targets to the selected head; they show in the morph list. - [ ] The Performance Capture Face channel then matches them (end-to-end GUI: rig face -> live/record face capture on a mesh that had none). - [ ] Undoable; disabled + explained on unsuitable meshes; Sentry ui.action.
Part of epic #889. Depends on Slice E.
Goal
The GUI entry point, closing the loop with face capture (#869).
Acceptance