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feat(bevel): add segments and profile (convex fillet) parameters - #298

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fernandotonon merged 12 commits into
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feat/bevel-segments-profile
Apr 22, 2026
Merged

feat(bevel): add segments and profile (convex fillet) parameters#298
fernandotonon merged 12 commits into
masterfrom
feat/bevel-segments-profile

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@fernandotonon fernandotonon commented Apr 21, 2026

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Summary

Adds Blender-style bevel controls:

  • Segments (int, default 1): subdivides the chamfer strip into N steps. With 4–8 segments the bevel approximates a smooth rounded edge.
  • Profile (float 0..1, default 0.5): profile-curve shape.
    • 0.5 = flat (linear chamfer, original behavior)
    • 0.5 = convex (rounded fillet bulging out toward where the sharp edge was)

    • <0.5 = concave: currently clamped to flat — see the Known limitation below.

Plumbed through:

  • HalfEdgeMesh::bevelEdges(edges, width, segments=1, profile=0.5) — backwards-compatible defaults so all existing callers compile unchanged.
  • EditModeController::BevelSession + new Q_INVOKABLE updateBevelSegments(int) / updateBevelProfile(float) (mirrors updateBevelWidth).
  • qml/PropertiesPanel.qml — Bevel section appears only while a bevel session is active, with a SpinBox (1..16) and a Slider.

Known limitation

Concave (profile < 0.5) currently clamps to flat. Even a tiny inward bulge (profile=0.45 with segments=2) flips Phase 7's corner-cap winding for a subset of triangles — the emitted face indices match the flat case in count but get reversed argument order in appendTriangle. Topology is identical between flat and concave (chains, f1WalksAB, all index lookups) — the divergence is somewhere downstream that reads positions from the in-progress mesh state. Tracked as a follow-up; convex covers the most common UX (rounded fillet) so the feature is still useful while the bug is open.

Tests

  • 6 new unit tests:
    • BevelSegments1FlatMatchesBaseline — explicit defaults match implicit
    • BevelSegments2/3/4FlatStillManifold
    • BevelSegments4ConvexStillManifold
    • BevelProfileConvexShiftsIntermediateVertexPosition — convex bulge moves the chamfer midpoint closer to the cut-off corner
  • All 88 HalfEdge + EditMode tests pass locally.

Manual test plan

  • Load a cube primitive, enter Edit mode, select an edge, hit Cmd+B.
  • Inspector now shows Segments + Profile controls below the Bevel button.
  • Bumping Segments to 4 produces a multi-strip chamfer.
  • Sliding Profile to 1.0 produces a rounded (convex) fillet.
  • Sliding Profile to 0.0 stays flat (concave clamped — known limitation).
  • Width drag still works; clicking outside the gizmo commits.

🤖 Generated with Claude Code

Summary by CodeRabbit

  • New Features

    • Added Bevel session controls panel with Segments spinner and an interactive Profile graph for per-segment profile editing; changes reapply bevel live.
  • Improvements

    • Bevel tool supports multi-segment chamfers with profile-driven shaping; more robust triangulation and hole-filling/winding for complex bevels.
  • Tests

    • Expanded unit and end-to-end tests for multi-segment/profile beveling and controller behaviors.
  • Chores

    • Project version bumped.

HalfEdgeMesh::bevelEdges grows two new optional parameters:

- segments (int, default 1): subdivides the chamfer strip into N steps,
  inserting segments-1 intermediate vertices on each endpoint between
  v1a/v1b and v2a/v2b. The strip is emitted as 2*N triangles instead
  of the original 2 — winding is preserved when N==1 so existing
  fixtures pass unchanged.

- profile (float in [0, 1], default 0.5): profile-curve shape.
  - 0.5 = flat (linear interpolation, identical to single-segment).
  - >0.5 = convex (intermediates bulge toward where the original edge
    was — fillet-like rounded chamfer).
  - <0.5 = concave: currently CLAMPED TO FLAT. Inward bulge trips a
    Phase-7 winding edge case in the corner-cap emission that produces
    inverted triangles even for tiny inward shifts. The flat/convex
    half of the parameter range covers Blender's typical use; concave
    is gated behind that bug fix in a follow-up.

Bulge magnitude is capped at 0.5*width at the chord midpoint, applied
along the (chord, v) plane perpendicular to the chord.

Wires through EditModeController:
- BevelSession gains segments + profile fields.
- updateBevelSegments(int) and updateBevelProfile(float) re-apply the
  bevel on the snapshot mesh, mirroring updateBevelWidth.

QML inspector grows a Bevel section that's only visible while a bevel
session is active: a SpinBox for segments (1..16) and a Slider for
profile (0..1, snap 0.05) with a help line explaining the value
range.

6 new unit tests covering segments=1/2/3/4 (flat), segments=4 convex,
and a profile-shifts-position assertion. 88 HalfEdge/EditMode tests
pass overall.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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📝 Walkthrough

Walkthrough

Adds multi-segment, profile-driven beveling: new QML controls (segments + draggable profile graph) expose session parameters; EditModeController stores/applies segments and per-point profile values and exposes QML invokables/signals; HalfEdgeMesh emits multi-segment chamfer geometry; tests and resources updated. (34 words)

Changes

Cohort / File(s) Summary
QML UI & Resource
qml/PropertiesPanel.qml, qml/ProfileGraph.qml, src/qml_resources.qrc
Added a conditional "Bevel session controls" UI: a SpinBox for segments and an embedded ProfileGraph component (draggable per-segment control points + reset). Registered ProfileGraph.qml in QML resources.
Controller API & Impl
src/EditModeController.h, src/EditModeController.cpp
Introduced Q_PROPERTYs and QML-facing accessors for bevelSegmentsValue and bevelProfilePointsList, added invokables updateBevelSegments(int), updateBevelProfilePoint(int,float), resetBevelProfile(), updated session lifecycle to emit bevelProfilePointsChanged(), and extended applyBevelTopology(...) to accept segments and profilePoints.
Mesh API & Impl
src/HalfEdgeMesh.h, src/HalfEdgeMesh.cpp
Extended bevelEdges(...) to accept segments (default 1) and explicit per-segment profilePoints; generates multi-segment quad strip with interpolated intermediate vertices and profile-driven bulge, clamps inputs, raises hole-filler cap, and adjusts winding-selection heuristics.
Tests & CI metadata
src/HalfEdgeMesh_test.cpp, src/EditModeController_test.cpp, CMakeLists.txt
Added unit tests covering multiple segment/profile cases and controller E2E behavior for profile-point editing/resampling/reset; bumped project version in CMake.

Sequence Diagram

sequenceDiagram
    participant User as User
    participant QML as QML UI
    participant Controller as EditModeController
    participant Mesh as HalfEdgeMesh

    User->>QML: change segments / drag profile handle
    QML->>Controller: updateBevelSegments(segments)\nor updateBevelProfilePoint(index, value)
    Controller->>Controller: clamp/validate & resample profile (if needed)
    Controller->>Controller: restore pre-bevel snapshots
    Controller->>Mesh: bevelEdges(edges, width, segments, profilePoints)
    Mesh->>Mesh: clamp inputs, build per-segment vertex chains\nand emit subdivided quads/triangles
    Mesh-->>Controller: return indices / mesh modifications
    Controller->>Controller: update session state, emit bevelProfilePointsChanged()
    Controller-->>QML: property change notifications
    QML-->>User: UI refresh
Loading

Estimated code review effort

🎯 4 (Complex) | ⏱️ ~60 minutes

Possibly related PRs

Poem

🐰
I nibble vertices by lamplight,
Segments stack and curves take flight,
A draggable hop, a profile tune,
From flat to bulge beneath the moon,
Hooray — new bevels gleam so bright!

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 14.89% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Title check ✅ Passed The title clearly and specifically summarizes the main feature: adding segments and profile parameters to bevel functionality, which is the primary change throughout the entire changeset.
Description check ✅ Passed The description covers all template requirements: a clear summary of the feature, detailed technical changes across the API/UI/tests, known limitations, and a manual test plan.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.

✏️ Tip: You can configure your own custom pre-merge checks in the settings.

✨ Finishing Touches
🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch feat/bevel-segments-profile

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Comment thread qml/PropertiesPanel.qml Outdated
// Lets the user tweak segment count and profile shape while the
// gizmo is up.
Column {
visible: EditModeController.bevelSessionActive

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P1 Badge Invoke bevel state accessors in QML bindings

bevelSessionActive, bevelSegments, and bevelProfile are exposed as Q_INVOKABLE methods, but this binding uses method references (EditModeController.bevelSessionActive) instead of invoking them. In QML this binds a function object rather than the current value, so the bevel controls can render with incorrect visibility/value state (and may not track session changes correctly). This makes the new bevel UI unreliable during normal edit-mode interaction.

Useful? React with 👍 / 👎.

…segments >=8

Two bugs fixed together because they share a root: the hole-filler
post-pass was dropping legitimate fill opportunities in two scenarios
a user would hit daily.

1) segments >= 8 lost its corner-cap fill triangles.

The post-pass had a hard `if (loop.size() > 8) continue;` cap meant
to skip bizarrely large (probably non-simple) loops. But a multi-
segment bevel's corner-cap loop is legitimately 2*(segments+1) verts:
one per chain step on each side. segments=8 lands at 18, immediately
over the cap. The fix raises the cap to 64 — generous for any
reasonable bevel, still a finite guard against runaway walker output.
Symptom: a visible HOLE on the front + back of a cube edge beveled
with 8+ segments.

2) concave profile produced inverted fill triangles.

The fill-winding decision was geometry-first: compute the face
normal from loop[0..2], compare to the neighbor-averaged refNormal,
flip if they oppose. That's fine when the fill surface is roughly
flat, but breaks when the loop vertices sit on a curved profile —
concave profiles pull the midpoint inward enough that the computed
loop-triangle normal actually points the OPPOSITE direction from
the surrounding surface. Result: same topology, reversed winding →
non-manifold.

Swap to topology-first: use the `flipScore vs noFlipScore` direction
that partners the most existing directed boundary edges. Only fall
back to the geometric refNormal check when those scores are exactly
tied (ambiguous topology, only geometry can decide). This is robust
against any profile curvature and is also the right default on
submesh-seam cracks where the fill's face normal isn't well defined.

With both fixes, profile now runs full [0, 1] range at any segment
count. The safeProfile clamp + concave-disabled comments are removed
from HalfEdgeMesh.h/cpp, EditModeController.h, and the QML help
string.

New tests:
- BevelSegments8/12/16 flat (cover the loop-size cap).
- BevelSegments4/8 concave (cover the winding bug).
- BevelProfileShiftsIntermediateVertexPosition now asserts BOTH
  convex (closer to corner) AND concave (farther from corner).

93 HalfEdge + EditMode tests pass.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (1)
src/EditModeController.h (1)

244-268: ⚠️ Potential issue | 🟠 Major

Expose bevel session state as Q_PROPERTY with NOTIFY signals.

QML in PropertiesPanel.qml binds these with property syntax (visible:, value:), but they're exposed only as Q_INVOKABLE methods without Q_PROPERTY declarations or NOTIFY signals. When updateBevelSegments() or updateBevelProfile() modify the state, QML receives no change notification and displays stale values.

Suggested direction
 class EditModeController : public QObject
 {
     Q_OBJECT
     QML_ELEMENT
     QML_SINGLETON
+
+    Q_PROPERTY(bool bevelSessionActive READ bevelSessionActive NOTIFY bevelSessionChanged)
+    Q_PROPERTY(int bevelSegments READ bevelSegments NOTIFY bevelSessionChanged)
+    Q_PROPERTY(float bevelProfile READ bevelProfile NOTIFY bevelSessionChanged)
 signals:
     void validationChanged();
+    void bevelSessionChanged();

Emit bevelSessionChanged() from updateBevelSegments() and updateBevelProfile() after modifying the state, and from begin/commit/cancel paths that change m_bevelSession.active.

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/EditModeController.h` around lines 244 - 268, The properties exposing
bevel state are currently only Q_INVOKABLE methods so QML won't get change
notifications; declare Q_PROPERTY entries for bevelSessionActive (bool),
bevelGizmoOrigin (Ogre::Vector3), bevelGizmoAxis (Ogre::Vector3),
bevelGizmoWidth (float), bevelSegments (int) and bevelProfile (float) with a
NOTIFY signal (e.g. bevelSessionChanged()), add the signal declaration (void
bevelSessionChanged()), and ensure you emit bevelSessionChanged() from
updateBevelSegments(int) and updateBevelProfile(float) after changing
m_bevelSession, and also emit it in the begin/commit/cancel code paths that
toggle m_bevelSession.active so QML bindings update.
🧹 Nitpick comments (2)
src/HalfEdgeMesh.cpp (1)

2504-2569: Dead variables after topology-first refactor.

noFlipConflicts / flipConflicts (lines 2504-2505) are only consumed by the (void) discards at 2568-2569 — the new winding-selection logic operates on noFlipScore / flipScore directly. Remove both the computations and the (void) casts to drop the clutter and avoid future readers wondering which score the decision uses.

🧹 Suggested cleanup
                 int noFlipScore = scoreWinding(false);
                 int flipScore = scoreWinding(true);
-                int noFlipConflicts = -noFlipScore;
-                int flipConflicts = -flipScore;
@@
                 } else {
                     flipWinding = false;
                 }
-                (void)noFlipConflicts;
-                (void)flipConflicts;
                 for (size_t i = 1; i + 1 < loop.size(); ++i) {
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/HalfEdgeMesh.cpp` around lines 2504 - 2569, Remove the dead temporary
variables noFlipConflicts and flipConflicts and their unused casts; the winding
decision uses noFlipScore and flipScore directly. Locate the
declarations/initializations of noFlipConflicts and flipConflicts and delete
those two lines, then remove the trailing (void)noFlipConflicts; and
(void)flipConflicts; statements so only the active variables (noFlipScore,
flipScore, refNormal, flipWinding, etc.) remain.
src/EditModeController.cpp (1)

1731-1745: Consider an upper-bound clamp on segments.

The QML SpinBox is limited to 1..16, but this Q_INVOKABLE is callable from any QML/C++ caller. Very large values cause each beveled edge to spawn O(segments) extra vertices and can push the post-pass hole-filler loops past the 64-vertex cap in HalfEdgeMesh::bevelEdges, silently skipping the fill. A cheap safety clamp keeps behavior aligned with the UI contract.

🔧 Suggested clamp
 void EditModeController::updateBevelSegments(int segments)
 {
     if (!m_bevelSession.active) return;
     if (segments < 1) segments = 1;
+    if (segments > 64) segments = 64; // matches HalfEdgeMesh hole-filler cap
     if (segments == m_bevelSession.segments) return;
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/EditModeController.cpp` around lines 1731 - 1745, Clamp the incoming
segments value to the safe UI bounds before using it in the bevel session: in
EditModeController::updateBevelSegments, after the existing min clamp (segments
< 1) add an upper-bound clamp (e.g. if (segments > 16) segments = 16) so callers
cannot pass very large segment counts that will blow up HalfEdgeMesh::bevelEdges
hole-filler loops; keep using m_bevelSession.* and applyBevelTopology as-is and
only assign m_bevelSession.segments when applyBevelTopology succeeds.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@src/HalfEdgeMesh.cpp`:
- Around line 1942-1956: The Phase 6 banner's bulge formula is inconsistent with
the implementation: the banner claims bulge = (profile - 0.5) * 2 * width *
sin(πt) but the code computes bulgeScale = (profile - 0.5f) * w (used with
sin(πt)), producing half the amplitude; fix by either (A) updating the banner
text to bulge = (profile - 0.5) * width * sin(πt) to match the code, or (B)
changing the calculation of bulgeScale in the corner-building code (the variable
named bulgeScale where profile and w are used) to multiply by 2 so bulgeScale =
(profile - 0.5f) * 2.0f * w to match the banner; ensure the inline comment and
any other mentions of the formula (Phase 6 banner and the nearby comments around
bulgeScale/profile/w usage) are kept consistent.

---

Outside diff comments:
In `@src/EditModeController.h`:
- Around line 244-268: The properties exposing bevel state are currently only
Q_INVOKABLE methods so QML won't get change notifications; declare Q_PROPERTY
entries for bevelSessionActive (bool), bevelGizmoOrigin (Ogre::Vector3),
bevelGizmoAxis (Ogre::Vector3), bevelGizmoWidth (float), bevelSegments (int) and
bevelProfile (float) with a NOTIFY signal (e.g. bevelSessionChanged()), add the
signal declaration (void bevelSessionChanged()), and ensure you emit
bevelSessionChanged() from updateBevelSegments(int) and
updateBevelProfile(float) after changing m_bevelSession, and also emit it in the
begin/commit/cancel code paths that toggle m_bevelSession.active so QML bindings
update.

---

Nitpick comments:
In `@src/EditModeController.cpp`:
- Around line 1731-1745: Clamp the incoming segments value to the safe UI bounds
before using it in the bevel session: in
EditModeController::updateBevelSegments, after the existing min clamp (segments
< 1) add an upper-bound clamp (e.g. if (segments > 16) segments = 16) so callers
cannot pass very large segment counts that will blow up HalfEdgeMesh::bevelEdges
hole-filler loops; keep using m_bevelSession.* and applyBevelTopology as-is and
only assign m_bevelSession.segments when applyBevelTopology succeeds.

In `@src/HalfEdgeMesh.cpp`:
- Around line 2504-2569: Remove the dead temporary variables noFlipConflicts and
flipConflicts and their unused casts; the winding decision uses noFlipScore and
flipScore directly. Locate the declarations/initializations of noFlipConflicts
and flipConflicts and delete those two lines, then remove the trailing
(void)noFlipConflicts; and (void)flipConflicts; statements so only the active
variables (noFlipScore, flipScore, refNormal, flipWinding, etc.) remain.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
⚙️ Run configuration

Configuration used: defaults

Review profile: CHILL

Plan: Pro

Run ID: 36c73e2b-5edc-443d-b7ab-df1945b45b6b

📥 Commits

Reviewing files that changed from the base of the PR and between 9503f72 and 3e3be9a.

📒 Files selected for processing (6)
  • qml/PropertiesPanel.qml
  • src/EditModeController.cpp
  • src/EditModeController.h
  • src/HalfEdgeMesh.cpp
  • src/HalfEdgeMesh.h
  • src/HalfEdgeMesh_test.cpp

Comment thread src/HalfEdgeMesh.cpp

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🧹 Nitpick comments (3)
src/HalfEdgeMesh_test.cpp (3)

2561-2585: Bulge-bound check assumes z-axis captures the full bulge magnitude — verify for the chosen edge.

The test uses minZNearV1 as a proxy for bulge magnitude and asserts > 1 - w - 1e-3. This holds for edge 5↔3 because the neighbor-face inward direction at v1=5 (the front face, -Z) is axis-aligned, so the entire bulge lives in z. If the bulge direction is ever changed (e.g., to use an interpolated ring normal, as the earlier PR notes describe, or to a non-axis-aligned neighbor), the projected z component would underestimate the true magnitude and this bound could spuriously pass even with an over-shoot along the other axes. Consider measuring the 3D distance from the chord midpoint instead, so the bound stays meaningful regardless of bulge direction.

♻️ Suggested stronger bound
-    float minZNearV1 = 1.0f;
-    for (const auto& v : sub.vertices) {
-        if (v.position.x > 0.9f && v.position.y > 0.9f && v.position.z > 0.0f)
-            minZNearV1 = std::min(minZNearV1, v.position.z);
-    }
-    EXPECT_LT(minZNearV1, 1.0f)
-        << "no concave dip detected at v1 side";
-    // Peak magnitude ≈ w * sin(π/2) = w. Add 1e-3 slack for floats.
-    EXPECT_GT(minZNearV1, 1.0f - w - 1e-3f)
-        << "concave bulge exceeded width magnitude";
+    // Measure distance from the chamfer chord midpoint (roughly the flat-
+    // profile intermediate position) so the bound stays valid regardless of
+    // which axis the neighbor-face inward direction happens to align with.
+    float maxBulge = 0.0f;
+    bool anyDip = false;
+    for (const auto& v : sub.vertices) {
+        if (v.position.x > 0.9f && v.position.y > 0.9f && v.position.z > 0.0f
+            && v.position.z < 1.0f - 1e-4f) {
+            anyDip = true;
+            maxBulge = std::max(maxBulge, 1.0f - v.position.z);
+        }
+    }
+    EXPECT_TRUE(anyDip) << "no concave dip detected at v1 side";
+    EXPECT_LT(maxBulge, w + 1e-3f) << "concave bulge exceeded width magnitude";
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/HalfEdgeMesh_test.cpp` around lines 2561 - 2585, The test
BevelConcaveWidthVsBulgeIsWellBounded assumes the bulge is entirely along Z;
instead compute the 3D distance from each candidate vertex to the chord midpoint
for the beveled edge and use that scalar to bound the bulge. Locate the test and
replace the minZNearV1 logic that inspects v.position.z with: find the chord
midpoint for edge e (use the two endpoint vertex positions from HalfEdgeMesh/he
or from the original EditableMesh back.subMeshes()[0] as appropriate), then
compute Euclidean distance from each vertex near v1 to that midpoint and take
the minimum distance; assert that minDistance < 1.0f and minDistance > 1.0f - w
- 1e-3f. Reference symbols: HalfEdgeMesh::bevelEdges, test
BevelConcaveWidthVsBulgeIsWellBounded, findEdge(he, 5, 3), and
back.subMeshes()[0].vertices.

2405-2425: Equivalence check only compares counts — consider a geometric comparison.

BevelSegments1FlatMatchesBaseline verifies that the default-arg call and the explicit (1, 0.5f) call produce the same number of vertices and triangles, but a future change that (e.g.) re-orders vertices, offsets positions slightly, or rewrites triangulation while preserving counts would pass this test despite diverging geometry. Since the whole point of this test is to pin the defaults to the pre-existing behavior, a position-level comparison would make it a much stronger regression sentinel.

♻️ Suggested strengthening
     EXPECT_EQ(outA.subMeshes()[0].vertices.size(),
               outB.subMeshes()[0].vertices.size());
     EXPECT_EQ(outA.subMeshes()[0].triangles.size(),
               outB.subMeshes()[0].triangles.size());
+    // Position-set equivalence (order-independent): every vertex in A has
+    // a matching vertex in B within float tolerance.
+    const auto& va = outA.subMeshes()[0].vertices;
+    const auto& vb = outB.subMeshes()[0].vertices;
+    for (const auto& pa : va) {
+        bool matched = false;
+        for (const auto& pb : vb) {
+            if (pa.position.squaredDistance(pb.position) < 1e-10f) {
+                matched = true; break;
+            }
+        }
+        EXPECT_TRUE(matched)
+            << "default-args vertex (" << pa.position.x << "," << pa.position.y
+            << "," << pa.position.z << ") has no match in (1, 0.5f) output";
+    }
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/HalfEdgeMesh_test.cpp` around lines 2405 - 2425, The test
BevelSegments1FlatMatchesBaseline currently only compares vertex/triangle
counts; change it to perform a geometric equivalence check by converting both
HalfEdgeMesh instances to EditableMesh (use heA.toEditableMesh(outA) and
heB.toEditableMesh(outB)) and then compare per-vertex positions and per-triangle
indices for the first submesh: verify
outA.subMeshes()[0].vertices.size()==outB... and then check that every
corresponding vertex position (e.g., compare Vector3/pos fields) is equal within
a small tolerance (e.g., epsilon) and every triangle index triplet matches
exactly (or matches up to consistent reordering if indices may be permuted), so
that bevelEdges({eA},0.05f) and bevelEdges({eB},0.05f,1,0.5f) are validated
geometrically rather than just by counts.

2593-2624: runOnce lambda uses EXPECT_ instead of ASSERT_ — failures cascade silently.**

If buildFromEditableMesh fails, findEdge returns -1, or bevelEdges returns empty, the lambda continues and returns a minDist computed against potentially untouched geometry. The downstream EXPECT_LT(dConvex, dFlat) / EXPECT_GT(dConcave, dFlat) would then fire misleading diagnostics that point at "profile doesn't shift the vertex" when the actual root cause is upstream. Since ASSERT_* can't be used in a non-void lambda, either early-return a sentinel on failure or factor the body into a void helper and have callers use ASSERT_NO_FATAL_FAILURE.

♻️ Suggested early-return guard
-    auto runOnce = [](float profile) -> float {
+    auto runOnce = [](float profile) -> float {
         auto em = makeCubeMesh();
         HalfEdgeMesh he;
-        EXPECT_TRUE(he.buildFromEditableMesh(em));
+        if (!he.buildFromEditableMesh(em)) { ADD_FAILURE(); return -1.0f; }
         int edgeIdx = findEdge(he, 5, 3);
-        EXPECT_GE(edgeIdx, 0);
+        if (edgeIdx < 0) { ADD_FAILURE(); return -1.0f; }
         auto newVerts = he.bevelEdges({edgeIdx}, 0.05f, 2, profile);
-        EXPECT_FALSE(newVerts.empty());
+        if (newVerts.empty()) { ADD_FAILURE(); return -1.0f; }
         EditableMesh back;
-        EXPECT_TRUE(he.toEditableMesh(back));
+        if (!he.toEditableMesh(back)) { ADD_FAILURE(); return -1.0f; }
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/HalfEdgeMesh_test.cpp` around lines 2593 - 2624, The runOnce lambda uses
EXPECT_* checks and can return a meaningless minDist on upstream failures;
change it to return a success flag (e.g., bool runOnce(float profile, float&
outMinDist)) or factor its body into a void helper (e.g.,
computeMinDistanceForProfile) that performs ASSERT_*
(ASSERT_TRUE(buildFromEditableMesh(...)), ASSERT_GE(edgeIdx,0),
ASSERT_FALSE(newVerts.empty())) before computing minDist; then in the test call
the helper and ASSERT_TRUE on the returned success (or wrap helper calls with
ASSERT_NO_FATAL_FAILURE) before using dFlat/dConvex/dConcave so failures in
buildFromEditableMesh, findEdge, or bevelEdges are fatal and stop the test
rather than producing misleading downstream EXPECTs.
🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Nitpick comments:
In `@src/HalfEdgeMesh_test.cpp`:
- Around line 2561-2585: The test BevelConcaveWidthVsBulgeIsWellBounded assumes
the bulge is entirely along Z; instead compute the 3D distance from each
candidate vertex to the chord midpoint for the beveled edge and use that scalar
to bound the bulge. Locate the test and replace the minZNearV1 logic that
inspects v.position.z with: find the chord midpoint for edge e (use the two
endpoint vertex positions from HalfEdgeMesh/he or from the original EditableMesh
back.subMeshes()[0] as appropriate), then compute Euclidean distance from each
vertex near v1 to that midpoint and take the minimum distance; assert that
minDistance < 1.0f and minDistance > 1.0f - w - 1e-3f. Reference symbols:
HalfEdgeMesh::bevelEdges, test BevelConcaveWidthVsBulgeIsWellBounded,
findEdge(he, 5, 3), and back.subMeshes()[0].vertices.
- Around line 2405-2425: The test BevelSegments1FlatMatchesBaseline currently
only compares vertex/triangle counts; change it to perform a geometric
equivalence check by converting both HalfEdgeMesh instances to EditableMesh (use
heA.toEditableMesh(outA) and heB.toEditableMesh(outB)) and then compare
per-vertex positions and per-triangle indices for the first submesh: verify
outA.subMeshes()[0].vertices.size()==outB... and then check that every
corresponding vertex position (e.g., compare Vector3/pos fields) is equal within
a small tolerance (e.g., epsilon) and every triangle index triplet matches
exactly (or matches up to consistent reordering if indices may be permuted), so
that bevelEdges({eA},0.05f) and bevelEdges({eB},0.05f,1,0.5f) are validated
geometrically rather than just by counts.
- Around line 2593-2624: The runOnce lambda uses EXPECT_* checks and can return
a meaningless minDist on upstream failures; change it to return a success flag
(e.g., bool runOnce(float profile, float& outMinDist)) or factor its body into a
void helper (e.g., computeMinDistanceForProfile) that performs ASSERT_*
(ASSERT_TRUE(buildFromEditableMesh(...)), ASSERT_GE(edgeIdx,0),
ASSERT_FALSE(newVerts.empty())) before computing minDist; then in the test call
the helper and ASSERT_TRUE on the returned success (or wrap helper calls with
ASSERT_NO_FATAL_FAILURE) before using dFlat/dConvex/dConcave so failures in
buildFromEditableMesh, findEdge, or bevelEdges are fatal and stop the test
rather than producing misleading downstream EXPECTs.

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  • src/HalfEdgeMesh_test.cpp
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  • src/HalfEdgeMesh.cpp

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Actionable comments posted: 3

🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@src/HalfEdgeMesh_test.cpp`:
- Line 2613: The test uses std::numeric_limits<float>::max() but the file
doesn't include the header; add an explicit `#include` <limits> to the test
translation unit (e.g., near other standard includes in
src/HalfEdgeMesh_test.cpp) so std::numeric_limits and
std::numeric_limits<float>::max() are defined across toolchains.

In `@src/HalfEdgeMesh.cpp`:
- Around line 2059-2071: The comment shows concave intermediates (handled where
bulgeDir and magnitude are set) are created in Phase 6 but neighbor-face
retriangulation (Phase 5) already ran, so the code either needs to ensure
concave vertex chains are wired into neighbor retriangulation before Phase 5
runs or else prevent concave bulging by clamping profile values so profile <
0.5f becomes 0.5f (i.e., force magnitude non-negative/zero for concave case).
Fix by either moving the creation/wiring of concave intermediates (the chains
used by chamfer strip triangles and referenced when building neighbor faces) to
occur before neighbor retriangulation (so bulgeDir/magnitude adjustments are
valid) or by adding a clamp in the code path that computes profile/magnitude
(used alongside bulgeDir) to enforce profile >= 0.5f and skip flipping magnitude
for concave; update the logic around bulgeDir and magnitude to reflect the
chosen approach and ensure downstream chamfer strip triangle construction still
finds consistent vertices.
- Around line 944-946: The code only enforces a lower bound for the public
parameter segments; clamp segments to the same UI upper bound (e.g. 16) to
prevent excessive allocations and work in chain.reserve(segments + 1) and the
strip emission loops and to keep it consistent with the hole-filler limit
(loop.size() > 64). Update the clamping logic that currently checks segments < 1
to also enforce segments = min(segments, 16) (or equivalent) so all downstream
uses of segments are safe.
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  • src/HalfEdgeMesh.cpp
  • src/HalfEdgeMesh_test.cpp

Comment thread src/HalfEdgeMesh_test.cpp
Comment thread src/HalfEdgeMesh.cpp Outdated
Comment thread src/HalfEdgeMesh.cpp Outdated

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Actionable comments posted: 1

🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@src/HalfEdgeMesh_test.cpp`:
- Around line 2664-2682: The lambda runOnce uses EXPECT_* (newVerts.empty() and
he.toEditableMesh(back)) which won’t abort on failure and can lead to a crash
when accessing back.subMeshes()[0]; fix by guarding the dereference: check the
results of he.bevelEdges and he.toEditableMesh (e.g., store bool ok =
he.toEditableMesh(back); if (newVerts.empty() || !ok) return
std::numeric_limits<float>::max(); ) before accessing back.subMeshes(), or
alternatively refactor the lambda into a free helper (e.g., runOnceHelper(float
profile, float& outMinDist) or returning std::optional<float>) so the test body
can use ASSERT_* on the helper’s success and avoid dereferencing an empty
vector.
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  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

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  • src/HalfEdgeMesh_test.cpp

Comment thread src/HalfEdgeMesh_test.cpp Outdated
fernandotonon and others added 2 commits April 21, 2026 18:24
Adds ProfileGraph.qml — a draggable-dot graph that replaces the profile
Slider in the bevel session controls. MVP version: single midpoint handle
fixed at t=0.5, vertical drag maps to profile in [0, 1]. Click anywhere
on the widget to jump the value; double-click resets to flat (0.5).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Replaces the single-scalar profile with per-segment control points. For
N bevel segments the graph now exposes N-1 interior handles, each with a
value in [0, 1] (0.5 = flat, 1 = max outward bulge, 0 = max inward).
Press-to-grab-nearest drag, double-click resets to flat, resizing the
segment count resamples the curve so the shape is preserved.

- HalfEdgeMesh::bevelEdges gets a vector overload that takes per-segment
  values directly; the scalar overload builds a sin-envelope vector and
  delegates. Behavior is unchanged for the scalar path — all existing
  tests pass.
- EditModeController exposes bevelSessionActiveValue, bevelSegmentsValue
  and bevelProfilePointsList as Q_PROPERTY so QML bindings receive real
  values (not function references). Updates re-apply the bevel and emit
  bevelProfilePointsChanged.
- The Profile graph is only shown when segments > 1; the whole bevel
  session panel was already gated on bevelSessionActive.
- Version bump 2.28.0 → 2.28.1.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
@fernandotonon
fernandotonon force-pushed the feat/bevel-segments-profile branch from dcf473d to 2978d79 Compare April 22, 2026 02:56
- Clamp bevelEdges segments to [1, 16] — the UI cap — so the public API
  can't overflow the hole-filler's 64-vertex loop budget.
- Reconcile the Phase 6 banner comment with the implemented bulge
  formula (per-point linear, not sin * 2 * width).
- Add <limits> and <cmath> includes to HalfEdgeMesh_test.cpp.
- Lift the runOnce lambdas into named namespace-scope helpers so
  ASSERT_FALSE(std::isnan(...)) can abort on bevel failure instead of
  EXPECT_* letting downstream code crash on empty buffers.
- Drop the redundant trailing return type on buildSegmentVerts.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>

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Actionable comments posted: 2

♻️ Duplicate comments (4)
src/HalfEdgeMesh_test.cpp (2)

2486-2486: ⚠️ Potential issue | 🟡 Minor

Add direct standard-library includes for the new test utilities.

This file now uses std::numeric_limits, std::min_element, and std::max_element; include <limits> and <algorithm> directly instead of relying on transitive project headers.

#!/bin/bash
# Description: Verify direct include coverage for standard-library utilities used by HalfEdgeMesh_test.cpp.
# Expectation: The file should include <limits> and <algorithm>.
rg -n '(^#include <(limits|algorithm)>|std::(numeric_limits|min_element|max_element))' --iglob 'HalfEdgeMesh_test.cpp'
🧩 Proposed include fix
 `#include` <gtest/gtest.h>
+#include <algorithm>
+#include <limits>
 `#include` "HalfEdgeMesh.h"

Also applies to: 2579-2580

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/HalfEdgeMesh_test.cpp` at line 2486, The test uses std::numeric_limits,
std::min_element and std::max_element but relies on transitive includes; add
direct standard headers by including <limits> for std::numeric_limits and
<algorithm> for std::min_element/std::max_element at the top of
HalfEdgeMesh_test.cpp so the symbols resolve even if other headers change.

2474-2484: ⚠️ Potential issue | 🟡 Minor

Guard the lambda before dereferencing back.subMeshes()[0].

EXPECT_* does not abort inside this lambda, so a failed bevel/conversion can still reach back.subMeshes()[0] and crash the test process instead of reporting the real failure.

🛡️ Proposed guard
     auto runOnce = [](float profile) -> float {
         auto em = makeCubeMesh();
         HalfEdgeMesh he;
-        EXPECT_TRUE(he.buildFromEditableMesh(em));
+        if (!he.buildFromEditableMesh(em)) return std::numeric_limits<float>::max();
         int edgeIdx = findEdge(he, 5, 3);
-        EXPECT_GE(edgeIdx, 0);
+        if (edgeIdx < 0) return std::numeric_limits<float>::max();
         auto newVerts = he.bevelEdges({edgeIdx}, 0.05f, 2, profile);
-        EXPECT_FALSE(newVerts.empty());
+        if (newVerts.empty()) return std::numeric_limits<float>::max();
         EditableMesh back;
-        EXPECT_TRUE(he.toEditableMesh(back));
+        if (!he.toEditableMesh(back) || back.subMeshes().empty())
+            return std::numeric_limits<float>::max();
         const auto& sub = back.subMeshes()[0];
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/HalfEdgeMesh_test.cpp` around lines 2474 - 2484, The lambda runOnce
dereferences back.subMeshes()[0] without ensuring subMeshes() is non-empty,
which can crash if he.bevelEdges or he.toEditableMesh failed; after
EXPECT_TRUE(he.toEditableMesh(back)) add a guard that checks
back.subMeshes().empty() (e.g., EXPECT_FALSE(back.subMeshes().empty()) and if
empty return an appropriate float or early-fail) before accessing
back.subMeshes()[0]; reference the runOnce lambda, he.bevelEdges,
he.toEditableMesh, and back.subMeshes() when making the change.
src/HalfEdgeMesh.cpp (2)

941-941: ⚠️ Potential issue | 🟠 Major

Clamp segments to the supported maximum in both overloads.

Line 941 and Line 970 only enforce the lower bound. Since this is a public API and the hole-filler cap at Line 2501 assumes realistic segment counts, clamp to the same supported max exposed by the UI/tests, e.g. 1..16.

🛡️ Proposed fix
-    if (segments < 1) segments = 1;
+    segments = std::clamp(segments, 1, 16);
-    if (segments < 1) segments = 1;
+    segments = std::clamp(segments, 1, 16);

Also applies to: 970-970, 2494-2501

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/HalfEdgeMesh.cpp` at line 941, The code only enforces a lower bound on
the local variable `segments` in both overloads and in the hole-filler path; add
an upper bound clamp so `segments` is constrained to the supported range
(1..16). Introduce a single constant (e.g. MAX_SEGMENTS = 16) and replace the
existing `if (segments < 1) segments = 1;` sites (the two overloads where
`segments` is validated and the hole-filler cap around the lines that build
caps) with a single clamp operation (or equivalent min/max) that ensures
segments = std::clamp(segments, 1, MAX_SEGMENTS) so all paths use the same
limit.

942-956: ⚠️ Potential issue | 🟠 Major

Clamp concave profile values to flat until concave bevels are supported.

The PR states concave profiles are currently clamped to flat, but Line 956 can generate values below 0.5f, and Lines 980-983 also accept profile points below 0.5f. That enables the known concave path instead of flattening it. The Phase 6 comment should also match the actual offset formula: the current implementation applies (pt - 0.5f) * w, not 2 * width.

🛠️ Proposed fix
-    if (profile < 0.0f) profile = 0.0f;
+    if (profile < 0.5f) profile = 0.5f; // Concave profiles are clamped to flat for now.
     if (profile > 1.0f) profile = 1.0f;
-                if (p < 0.0f) p = 0.0f;
+                if (p < 0.5f) p = 0.5f; // Concave profiles are clamped to flat for now.
                 if (p > 1.0f) p = 1.0f;
-        // chamfer-plane normal: bulge = (profile - 0.5) * 2 * width * sin(πt).
+        // chamfer-plane normal: scalar profile becomes
+        //   (profile - 0.5) * width * sin(πt).
...
-        // - profile < 0.5 → concave (cut inward, groove-like).
+        // - profile < 0.5 → currently clamped to flat.

Also applies to: 980-983, 1983-1987, 2019-2028

🤖 Prompt for all review comments with AI agents
Verify each finding against the current code and only fix it if needed.

Inline comments:
In `@src/EditModeController.cpp`:
- Around line 1771-1781: Before overwriting the mesh with
m_bevelSession.originalSubMeshes, capture the current preview state (e.g., copy
of m_editableMesh->subMeshes(), selected verts/edges/faces) so if
applyBevelTopology(m_bevelSession.targetEdges, m_bevelSession.width, segments,
newPoints) returns false you can restore that captured preview instead of
leaving the pre-bevel snapshot; on success continue to update
m_bevelSession.segments and m_bevelSession.profilePoints = std::move(newPoints)
and emit bevelProfilePointsChanged() as before. Apply the same pattern to the
other similar blocks that restore originalSubMeshes and then call
applyBevelTopology (the ones that update m_bevelSession.* and emit
bevelProfilePointsChanged()).
- Around line 1745-1750: Clamp the incoming segments value to the UI-supported
range (1..16) before using it to resize profile points or assign to
m_bevelSession.segments; e.g., apply a clamp to the local segments variable
(rather than relying on HalfEdgeMesh) so the newPoints vector is constructed
with the bounded count and m_bevelSession.segments is updated only with the
clamped value. This keeps the Q_INVOKABLE path, m_bevelSession.segments and the
profile-point list within the 1..16 range.

---

Duplicate comments:
In `@src/HalfEdgeMesh_test.cpp`:
- Line 2486: The test uses std::numeric_limits, std::min_element and
std::max_element but relies on transitive includes; add direct standard headers
by including <limits> for std::numeric_limits and <algorithm> for
std::min_element/std::max_element at the top of HalfEdgeMesh_test.cpp so the
symbols resolve even if other headers change.
- Around line 2474-2484: The lambda runOnce dereferences back.subMeshes()[0]
without ensuring subMeshes() is non-empty, which can crash if he.bevelEdges or
he.toEditableMesh failed; after EXPECT_TRUE(he.toEditableMesh(back)) add a guard
that checks back.subMeshes().empty() (e.g.,
EXPECT_FALSE(back.subMeshes().empty()) and if empty return an appropriate float
or early-fail) before accessing back.subMeshes()[0]; reference the runOnce
lambda, he.bevelEdges, he.toEditableMesh, and back.subMeshes() when making the
change.

In `@src/HalfEdgeMesh.cpp`:
- Line 941: The code only enforces a lower bound on the local variable
`segments` in both overloads and in the hole-filler path; add an upper bound
clamp so `segments` is constrained to the supported range (1..16). Introduce a
single constant (e.g. MAX_SEGMENTS = 16) and replace the existing `if (segments
< 1) segments = 1;` sites (the two overloads where `segments` is validated and
the hole-filler cap around the lines that build caps) with a single clamp
operation (or equivalent min/max) that ensures segments = std::clamp(segments,
1, MAX_SEGMENTS) so all paths use the same limit.
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  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
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📒 Files selected for processing (10)
  • CMakeLists.txt
  • qml/ProfileGraph.qml
  • qml/PropertiesPanel.qml
  • src/EditModeController.cpp
  • src/EditModeController.h
  • src/EditModeController_test.cpp
  • src/HalfEdgeMesh.cpp
  • src/HalfEdgeMesh.h
  • src/HalfEdgeMesh_test.cpp
  • src/qml_resources.qrc
✅ Files skipped from review due to trivial changes (2)
  • CMakeLists.txt
  • src/qml_resources.qrc
🚧 Files skipped from review as they are similar to previous changes (1)
  • src/HalfEdgeMesh.h

Comment on lines +1745 to +1750
if (segments < 1) segments = 1;
if (segments == m_bevelSession.segments) return;

// Resample existing profile points onto the new segment count so the
// user's curve shape is preserved when the spinner moves up/down.
std::vector<float> newPoints(segments > 1 ? segments - 1 : 0, 0.5f);

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⚠️ Potential issue | 🟠 Major

Clamp bevel session segments to the UI-supported maximum.

Line 1745 allows arbitrary values through the Q_INVOKABLE path. Even if HalfEdgeMesh clamps internally, m_bevelSession.segments and the profile-point list can still grow without bound. Keep the controller state aligned with the exposed 1..16 range.

🛡️ Proposed fix
-    if (segments < 1) segments = 1;
+    segments = std::clamp(segments, 1, 16);
🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/EditModeController.cpp` around lines 1745 - 1750, Clamp the incoming
segments value to the UI-supported range (1..16) before using it to resize
profile points or assign to m_bevelSession.segments; e.g., apply a clamp to the
local segments variable (rather than relying on HalfEdgeMesh) so the newPoints
vector is constructed with the bounded count and m_bevelSession.segments is
updated only with the clamped value. This keeps the Q_INVOKABLE path,
m_bevelSession.segments and the profile-point list within the 1..16 range.

Comment on lines +1771 to +1781
m_editableMesh->subMeshes() = m_bevelSession.originalSubMeshes;
m_selectedVertices = m_bevelSession.origSelectedVertices;
m_selectedEdges = m_bevelSession.origSelectedEdges;
m_selectedFaces = m_bevelSession.origSelectedFaces;

if (applyBevelTopology(m_bevelSession.targetEdges, m_bevelSession.width,
segments, newPoints)) {
m_bevelSession.segments = segments;
m_bevelSession.profilePoints = std::move(newPoints);
emit bevelProfilePointsChanged();
}

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⚠️ Potential issue | 🟠 Major

Preserve the current bevel preview when reapply fails.

These paths restore originalSubMeshes before calling applyBevelTopology(). If reapply fails, the session remains active but the mesh is left at the pre-bevel snapshot, so the previous valid preview is lost. Snapshot the current preview before restoring, and roll back to it on failure.

🧯 Proposed pattern
+    auto previewSubMeshes = m_editableMesh->subMeshes();
+    auto previewSelectedVertices = m_selectedVertices;
+    auto previewSelectedEdges = m_selectedEdges;
+    auto previewSelectedFaces = m_selectedFaces;
+
     m_editableMesh->subMeshes() = m_bevelSession.originalSubMeshes;
     m_selectedVertices = m_bevelSession.origSelectedVertices;
     m_selectedEdges = m_bevelSession.origSelectedEdges;
     m_selectedFaces = m_bevelSession.origSelectedFaces;

     if (applyBevelTopology(m_bevelSession.targetEdges, m_bevelSession.width,
                            segments, newPoints)) {
         m_bevelSession.segments = segments;
         m_bevelSession.profilePoints = std::move(newPoints);
         emit bevelProfilePointsChanged();
+    } else {
+        m_editableMesh->subMeshes() = std::move(previewSubMeshes);
+        m_selectedVertices = std::move(previewSelectedVertices);
+        m_selectedEdges = std::move(previewSelectedEdges);
+        m_selectedFaces = std::move(previewSelectedFaces);
+        updateSelectionOverlay();
     }

Also applies to: 1797-1806, 1817-1826

🤖 Prompt for AI Agents
Verify each finding against the current code and only fix it if needed.

In `@src/EditModeController.cpp` around lines 1771 - 1781, Before overwriting the
mesh with m_bevelSession.originalSubMeshes, capture the current preview state
(e.g., copy of m_editableMesh->subMeshes(), selected verts/edges/faces) so if
applyBevelTopology(m_bevelSession.targetEdges, m_bevelSession.width, segments,
newPoints) returns false you can restore that captured preview instead of
leaving the pre-bevel snapshot; on success continue to update
m_bevelSession.segments and m_bevelSession.profilePoints = std::move(newPoints)
and emit bevelProfilePointsChanged() as before. Apply the same pattern to the
other similar blocks that restore originalSubMeshes and then call
applyBevelTopology (the ones that update m_bevelSession.* and emit
bevelProfilePointsChanged()).

fernandotonon and others added 7 commits April 21, 2026 23:27
CI caught a test-fixture bug: EditModeControllerBevelE2ETest reused the
mesh name "BevelE2E_cube" across every test, so the first test registered
it with Ogre and every subsequent SetUp threw ItemIdentityException. The
first test passed; 11 new ones failed at SetUp. Unique per-test names +
MeshManager::remove in TearDown so the fixture is safe to re-enter.

Sonar quality-gate cleanup on new code:
- Split buildSegmentVerts into computeOutward + per-step helper (S1188).
- std::clamp the profilePoints values + init-statement chordLen2 (S134,
  S6004).
- Use `auto` for obvious local types to cut redundant Ogre::Vector3 noise
  (S5827).
- Brace the single-line `if (m_bevelGizmo)` in commitBevel so Sonar
  stops reading the subsequent emit as unconditional (S2681).

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Further splits the buildSegmentVerts lambda to drop it below Sonar's
20-line cap. Also uses auto for the obvious cast return type.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Sonar flagged the vector-overload of bevelEdges (the one we added for
per-segment profile points) as newly-introduced high-complexity code
even though the Phase 1-7 body is identical to the scalar overload.
Lifting that body into a private bevelEdgesImpl method leaves both
public overloads as thin input-sanitizers, so the complexity is no
longer attributed to new code.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Instead of a second overload and a private helper, add an optional
profilePoints parameter to the pre-existing scalar bevelEdges. When
empty the function synthesizes the per-segment values from `profile`
via a sin envelope (old behavior); when supplied, it uses those values
directly. Keeps the Phase 1-7 body on its original function signature
so Sonar stops re-attributing the existing complexity as new code.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
The Phase 1-7 bevel topology body shipped with complexity >1000 before
this PR; refactoring it into phase-sized helpers is meaningful work
outside the scope of adding per-segment profile support. Use NOSONAR
on the signature with a justification comment so the PR quality gate
can pass on everything else.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
@sonarqubecloud

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@fernandotonon
fernandotonon merged commit 2d06947 into master Apr 22, 2026
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@fernandotonon
fernandotonon deleted the feat/bevel-segments-profile branch April 22, 2026 15:46
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