STR:
Here is a recording of that slowness, with getFlameGraphTiming focused.
https://perfht.ml/2p0EXzK
Specifically the call tree method getDisplayData is the culprit in being the most slow. The results are already cached, but I think we need to computer fewer things, or provide another avenue to get that data that isn't so expensive.
STR:
Here is a recording of that slowness, with
getFlameGraphTimingfocused.https://perfht.ml/2p0EXzK
Specifically the call tree method
getDisplayDatais the culprit in being the most slow. The results are already cached, but I think we need to computer fewer things, or provide another avenue to get that data that isn't so expensive.