After some playtest, I think that Rubbers do not collide either at very tight position with many splinepoints or at plinepoint 0 and its neighbor.
Sometimes the ball flies through.
While working on the metalwireguides I saw the meshes twisting somehow.
With the MWG-code (and some intelligent copy and paste) it should be fairly easy to mitigate or fix the problem, if I'm correct, that the twisting meshes are the culprit here.
After some playtest, I think that Rubbers do not collide either at very tight position with many splinepoints or at plinepoint 0 and its neighbor.
Sometimes the ball flies through.
While working on the metalwireguides I saw the meshes twisting somehow.
With the MWG-code (and some intelligent copy and paste) it should be fairly easy to mitigate or fix the problem, if I'm correct, that the twisting meshes are the culprit here.