primitives from an imported basic table sling1, sling2, primitive 13 and 52 have the following errors when trying to play table in editor. also plunger and ball create works after the above 4 gameobjects are removed. You have to duplicate or create a new primitive and add the primitive mesh back. then it work but not after initial import.
Not allowed to access vertices on mesh 'Sling1' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Mesh:get_vertices ()
VisualPinball.Unity.MeshExtensions:ToVpMesh (UnityEngine.Mesh) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/Extensions/MeshExtensions.cs:34)
VisualPinball.Unity.MainRenderableComponent1<VisualPinball.Engine.VPT.Primitive.PrimitiveData>:GetDefaultMesh () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/MainRenderableComponent.cs:72) VisualPinball.Unity.PrimitiveComponent:GetMesh () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveComponent.cs:243) VisualPinball.Unity.PrimitiveColliderGenerator:GenerateColliders (single,System.Collections.Generic.List1<VisualPinball.Unity.ICollider>) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveColliderGenerator.cs:47)
VisualPinball.Unity.PrimitiveApi:CreateColliders (System.Collections.Generic.List1<VisualPinball.Unity.ICollider>,single) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveApi.cs:50) VisualPinball.Unity.CollidableApi3<VisualPinball.Unity.PrimitiveComponent, VisualPinball.Unity.PrimitiveColliderComponent, VisualPinball.Engine.VPT.Primitive.PrimitiveData>:VisualPinball.Unity.IApiColliderGenerator.CreateColliders (System.Collections.Generic.List1<VisualPinball.Unity.ICollider>,single) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/CollidableApi.cs:59) VisualPinball.Unity.QuadTreeCreator:Create (Unity.Entities.EntityManager,Unity.Collections.NativeHashMap2<Unity.Entities.Entity, bool>&) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/Physics/Collision/QuadTreeCreator.cs:57)
VisualPinball.Unity.SimulateCycleSystemGroup:OnStartRunning () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/Physics/SystemGroup/SimulateCycleSystemGroup.cs:71)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:103)
VisualPinball.Unity.VisualPinballSimulationSystemGroup:OnUpdate () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/Game/VisualPinballSimulationSystemGroup.cs:112)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:472)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:417)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ScriptBehaviourUpdateOrder.cs:333)
Not allowed to access normals on mesh 'Sling1' (isReadable is false; Read/Write must be enabled in import settings)
UnityEngine.Mesh:get_normals ()
VisualPinball.Unity.MeshExtensions:ToVpMesh (UnityEngine.Mesh) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/Extensions/MeshExtensions.cs:35)
VisualPinball.Unity.MainRenderableComponent1<VisualPinball.Engine.VPT.Primitive.PrimitiveData>:GetDefaultMesh () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/MainRenderableComponent.cs:72) VisualPinball.Unity.PrimitiveComponent:GetMesh () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveComponent.cs:243) VisualPinball.Unity.PrimitiveColliderGenerator:GenerateColliders (single,System.Collections.Generic.List1<VisualPinball.Unity.ICollider>) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveColliderGenerator.cs:47)
VisualPinball.Unity.PrimitiveApi:CreateColliders (System.Collections.Generic.List1<VisualPinball.Unity.ICollider>,single) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/Primitive/PrimitiveApi.cs:50) VisualPinball.Unity.CollidableApi3<VisualPinball.Unity.PrimitiveComponent, VisualPinball.Unity.PrimitiveColliderComponent, VisualPinball.Engine.VPT.Primitive.PrimitiveData>:VisualPinball.Unity.IApiColliderGenerator.CreateColliders (System.Collections.Generic.List1<VisualPinball.Unity.ICollider>,single) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/VPT/CollidableApi.cs:59) VisualPinball.Unity.QuadTreeCreator:Create (Unity.Entities.EntityManager,Unity.Collections.NativeHashMap2<Unity.Entities.Entity, bool>&) (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/Physics/Collision/QuadTreeCreator.cs:57)
VisualPinball.Unity.SimulateCycleSystemGroup:OnStartRunning () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/Physics/SystemGroup/SimulateCycleSystemGroup.cs:71)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:103)
VisualPinball.Unity.VisualPinballSimulationSystemGroup:OnUpdate () (at Library/PackageCache/org.visualpinball.engine.unity@0.0.1-preview.106/VisualPinball.Unity/VisualPinball.Unity/Game/VisualPinballSimulationSystemGroup.cs:112)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ComponentSystemGroup:UpdateAllSystems () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:472)
Unity.Entities.ComponentSystemGroup:OnUpdate () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystemGroup.cs:417)
Unity.Entities.ComponentSystem:Update () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ComponentSystem.cs:114)
Unity.Entities.ScriptBehaviourUpdateOrder/DummyDelegateWrapper:TriggerUpdate () (at Library/PackageCache/com.unity.entities@0.17.0-preview.42/Unity.Entities/ScriptBehaviourUpdateOrder.cs:333)
primitives from an imported basic table sling1, sling2, primitive 13 and 52 have the following errors when trying to play table in editor. also plunger and ball create works after the above 4 gameobjects are removed. You have to duplicate or create a new primitive and add the primitive mesh back. then it work but not after initial import.