MPF / Add support for dynamic wires#293
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@@ Coverage Diff @@
## master #293 +/- ##
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- Coverage 66.03% 66.00% -0.03%
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Files 136 136
Lines 8420 8423 +3
Branches 866 868 +2
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Hits 5560 5560
- Misses 2623 2625 +2
- Partials 237 238 +1
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It's the MPF doc, feel free to push directly to this branch. |
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Dynamic wires, also known as "hardware rules", are wires the gamelogic engine can create or remove during gameplay. It does that by linking a switch to a coil, where both the switch and the coil must be mapped through the switch manager and the coil manager respectively.
The first gamelogic engine to make use of this is MPF. The goal is to eliminate latency between the switch and the coil, which would otherwise result by processing switch events through software, which runs at a much lower frequency.