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Visual Scripting Changes#382

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freezy merged 48 commits into
masterfrom
feature/uvs-gle
Mar 11, 2022
Merged

Visual Scripting Changes#382
freezy merged 48 commits into
masterfrom
feature/uvs-gle

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@freezy
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@freezy freezy commented Mar 8, 2022

While visual scripting has its own project, we keep the documentation here. We also had to adapt a few things to make it work properly:

  • The lamp API was extended, you can now set the status, the color and the intensity individually without impacting everything.
  • A few models were converted to FXB
  • Added a score reel mesh and component.

freezy and others added 30 commits January 30, 2022 00:36
@freezy freezy requested a review from jsm174 March 8, 2022 21:32
@freezy freezy self-assigned this Mar 8, 2022
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codecov Bot commented Mar 8, 2022

Codecov Report

Merging #382 (469a1bc) into master (53f1537) will decrease coverage by 0.67%.
The diff coverage is 6.66%.

Impacted file tree graph

@@            Coverage Diff             @@
##           master     #382      +/-   ##
==========================================
- Coverage   84.13%   83.46%   -0.68%     
==========================================
  Files         128      128              
  Lines        6973     7029      +56     
==========================================
  Hits         5867     5867              
- Misses       1106     1162      +56     
Impacted Files Coverage Δ
...Pinball.Engine/Game/Engines/GamelogicEngineLamp.cs 20.89% <0.00%> (-52.79%) ⬇️
VisualPinball.Engine/Math/Color.cs 71.42% <33.33%> (-11.91%) ⬇️

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@freezy freezy merged commit 76c10bc into master Mar 11, 2022
@freezy freezy deleted the feature/uvs-gle branch March 11, 2022 17:07
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3 participants