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2 changes: 2 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ Built with Unity 2021.3.0

### Added
- Scale support for rubbers.
- Slingarm coil arms can now be any game objects, not just primitives ([#432](https://github.com/freezy/VisualPinball.Engine/pull/432)).
- Gate Lifter Component ([#418](https://github.com/freezy/VisualPinball.Engine/pull/418), [Documentation](https://docs.visualpinball.org/creators-guide/manual/mechanisms/lifting-gates.html)).
- Asset Browser ([#412](https://github.com/freezy/VisualPinball.Engine/pull/412))
- Trigger meshes can now be easily scaled ([#374](https://github.com/freezy/VisualPinball.Engine/pull/374))
Expand Down Expand Up @@ -55,6 +56,7 @@ Built with Unity 2021.3.0
- Put game-, mesh-, collision- animation data into separate components ([#227](https://github.com/freezy/VisualPinball.Engine/pull/227), [Documentation](https://docs.visualpinball.org/creators-guide/editor/unity-components.html)).

### Fixed
- Default table import ([#434](https://github.com/freezy/VisualPinball.Engine/pull/434))
- Remaining ball spinning issue should now be solved ([#397](https://github.com/freezy/VisualPinball.Engine/pull/397)).
- Physics error when the ball would stop rotate ([#393](https://github.com/freezy/VisualPinball.Engine/pull/393)).
- Finally, ball rotation is rendered correctly ([#386](https://github.com/freezy/VisualPinball.Engine/pull/386)).
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8 changes: 8 additions & 0 deletions VisualPinball.Unity/Assets/Editor/Presets.meta

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