// ogre.log
01:14:22: Creating resource group General
01:14:22: Creating resource group Internal
01:14:22: Creating resource group Autodetect
01:14:22: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:14:22: Registering ResourceManager for type Material
01:14:22: Registering ResourceManager for type Mesh
01:14:22: Registering ResourceManager for type Skeleton
01:14:22: MovableObjectFactory for type 'ParticleSystem' registered.
01:14:22: ArchiveFactory for archive type FileSystem registered.
01:14:22: ArchiveFactory for archive type Zip registered.
01:14:22: ArchiveFactory for archive type EmbeddedZip registered.
01:14:22: DDS codec registering
01:14:22: FreeImage version: 3.18.0
01:14:22: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:14:22: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
01:14:22: PVRTC codec registering
01:14:22: ETC codec registering
01:14:22: Registering ResourceManager for type HighLevelGpuProgram
01:14:22: Registering ResourceManager for type Compositor
01:14:22: MovableObjectFactory for type 'Entity' registered.
01:14:22: MovableObjectFactory for type 'Light' registered.
01:14:22: MovableObjectFactory for type 'BillboardSet' registered.
01:14:22: MovableObjectFactory for type 'ManualObject' registered.
01:14:22: MovableObjectFactory for type 'BillboardChain' registered.
01:14:22: MovableObjectFactory for type 'RibbonTrail' registered.
01:14:22: *-*-* OGRE Initialising
01:14:22: *-*-* Version 1.9.0 (Ghadamon)
01:14:22: OverlayElementFactory for type Panel registered.
01:14:22: OverlayElementFactory for type BorderPanel registered.
01:14:22: OverlayElementFactory for type TextArea registered.
01:14:22: Registering ResourceManager for type Font
01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/RenderSystem_GL.so
01:14:22: Installing plugin: GL RenderSystem
01:14:22: OpenGL Rendering Subsystem created.
01:14:22: Plugin successfully installed
01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_ParticleFX.so
01:14:22: Installing plugin: ParticleFX
01:14:22: Particle Emitter Type 'Point' registered
01:14:22: Particle Emitter Type 'Box' registered
01:14:22: Particle Emitter Type 'Ellipsoid' registered
01:14:22: Particle Emitter Type 'Cylinder' registered
01:14:22: Particle Emitter Type 'Ring' registered
01:14:22: Particle Emitter Type 'HollowEllipsoid' registered
01:14:22: Particle Affector Type 'LinearForce' registered
01:14:22: Particle Affector Type 'ColourFader' registered
01:14:22: Particle Affector Type 'ColourFader2' registered
01:14:22: Particle Affector Type 'ColourImage' registered
01:14:22: Particle Affector Type 'ColourInterpolator' registered
01:14:22: Particle Affector Type 'Scaler' registered
01:14:22: Particle Affector Type 'Rotator' registered
01:14:22: Particle Affector Type 'DirectionRandomiser' registered
01:14:22: Particle Affector Type 'DeflectorPlane' registered
01:14:22: Plugin successfully installed
01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_BSPSceneManager.so
01:14:22: Installing plugin: BSP Scene Manager
01:14:22: Plugin successfully installed
01:14:22: Loading library /usr/lib/x86_64-linux-gnu/OGRE-1.9.0/Plugin_OctreeSceneManager.so
01:14:22: Installing plugin: Octree Scene Manager
01:14:22: Plugin successfully installed
01:14:22: CPU Identifier & Features
01:14:22: -------------------------
01:14:22: * CPU ID: AuthenticAMD: AMD Ryzen 7 3700X 8-Core Processor
01:14:22: * SSE: yes
01:14:22: * SSE2: yes
01:14:22: * SSE3: yes
01:14:22: * MMX: yes
01:14:22: * MMXEXT: yes
01:14:22: * 3DNOW: no
01:14:22: * 3DNOWEXT: no
01:14:22: * CMOV: yes
01:14:22: * TSC: yes
01:14:22: * FPU: yes
01:14:22: * PRO: yes
01:14:22: * HT: no
01:14:22: -------------------------
01:14:22: ******************************
*** Starting GLX Subsystem ***
******************************
01:14:22: Registering ResourceManager for type Texture
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media' of type 'FileSystem' to resource group 'General'
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/materials/programs' of type 'FileSystem' to resource group 'General'
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/materials/scripts' of type 'FileSystem' to resource group 'General'
01:14:22: Creating resource group Fonts
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/fonts' of type 'FileSystem' to resource group 'Fonts'
01:14:22: GLRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true macAPI=cocoa macAPICocoaUseNSView=true stereoMode=Frame Sequential
01:14:22: GLXWindow::create used FBConfigID = 331
01:14:22: GL_VERSION = 4.1 (Compatibility Profile) Mesa 21.2.6
01:14:22: GL_VENDOR = VMware, Inc.
01:14:22: GL_RENDERER = SVGA3D; build: RELEASE; LLVM;
01:14:22: GL_EXTENSIONS = GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_shading_language_include GL_EXT_shader_integer_mix GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_KHR_context_flush_control GL_ARB_parallel_shader_compile GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_MESA_shader_integer_functions GL_ARB_texture_filter_anisotropic GL_KHR_parallel_shader_compile GL_EXT_EGL_image_storage GL_EXT_EGL_sync
01:14:22: Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_no_error GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_buffer_age GLX_EXT_create_context_es2_profile GLX_EXT_create_context_es_profile GLX_EXT_fbconfig_packed_float GLX_EXT_framebuffer_sRGB GLX_EXT_import_context GLX_EXT_no_config_context GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_copy_sub_buffer GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_SGI_make_current_read GLX_SGI_video_sync
01:14:22: ***************************
01:14:22: *** GL Renderer Started ***
01:14:22: ***************************
01:14:22: Registering ResourceManager for type GpuProgram
01:14:22: GLSL support detected
01:14:22: GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
01:14:22: FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8
01:14:22: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
01:14:22: RenderSystem capabilities
01:14:22: -------------------------
01:14:22: RenderSystem Name: OpenGL Rendering Subsystem
01:14:22: GPU Vendor: unknown
01:14:22: Device Name: SVGA3D; build: RELEASE; LLVM;
01:14:22: Driver Version: 4.1.0.0
01:14:22: * Fixed function pipeline: yes
01:14:22: * Hardware generation of mipmaps: yes
01:14:22: * Texture blending: yes
01:14:22: * Anisotropic texture filtering: yes
01:14:22: * Dot product texture operation: yes
01:14:22: * Cube mapping: yes
01:14:22: * Hardware stencil buffer: yes
01:14:22: - Stencil depth: 8
01:14:22: - Two sided stencil support: yes
01:14:22: - Wrap stencil values: yes
01:14:22: * Hardware vertex / index buffers: yes
01:14:22: * Vertex programs: yes
01:14:22: * Number of floating-point constants for vertex programs: 2048
01:14:22: * Number of integer constants for vertex programs: 0
01:14:22: * Number of boolean constants for vertex programs: 0
01:14:22: * Fragment programs: yes
01:14:22: * Number of floating-point constants for fragment programs: 2048
01:14:22: * Number of integer constants for fragment programs: 0
01:14:22: * Number of boolean constants for fragment programs: 0
01:14:22: * Geometry programs: no
01:14:22: * Number of floating-point constants for geometry programs: 0
01:14:22: * Number of integer constants for geometry programs: 0
01:14:22: * Number of boolean constants for geometry programs: 0
01:14:22: * Tesselation Hull programs: no
01:14:22: * Number of floating-point constants for tesselation hull programs: 0
01:14:22: * Number of integer constants for tesselation hull programs: 0
01:14:22: * Number of boolean constants for tesselation hull programs: 0
01:14:22: * Tesselation Domain programs: no
01:14:22: * Number of floating-point constants for tesselation domain programs: 0
01:14:22: * Number of integer constants for tesselation domain programs: 0
01:14:22: * Number of boolean constants for tesselation domain programs: 0
01:14:22: * Compute programs: no
01:14:22: * Number of floating-point constants for compute programs: 0
01:14:22: * Number of integer constants for compute programs: 0
01:14:22: * Number of boolean constants for compute programs: 0
01:14:22: * Supported Shader Profiles: arbfp1 arbvp1 glsl ps_1_1 ps_1_2 ps_1_3 ps_1_4
01:14:22: * Texture Compression: yes
01:14:22: - DXT: yes
01:14:22: - VTC: no
01:14:22: - PVRTC: no
01:14:22: - ATC: no
01:14:22: - ETC1: no
01:14:22: - ETC2: no
01:14:22: - BC4/BC5: no
01:14:22: - BC6H/BC7: no
01:14:22: * Scissor Rectangle: yes
01:14:22: * Hardware Occlusion Query: yes
01:14:22: * User clip planes: yes
01:14:22: * VET_UBYTE4 vertex element type: yes
01:14:22: * Infinite far plane projection: yes
01:14:22: * Hardware render-to-texture: yes
01:14:22: * Floating point textures: yes
01:14:22: * Non-power-of-two textures: yes
01:14:22: * 1d textures: yes
01:14:22: * Volume textures: yes
01:14:22: * Multiple Render Targets: 8
01:14:22: - With different bit depths: yes
01:14:22: * Point Sprites: yes
01:14:22: * Extended point parameters: yes
01:14:22: * Max Point Size: 80
01:14:22: * Vertex texture fetch: yes
01:14:22: * Number of world matrices: 0
01:14:22: * Number of texture units: 16
01:14:22: * Stencil buffer depth: 8
01:14:22: * Number of vertex blend matrices: 0
01:14:22: - Max vertex textures: 16
01:14:22: - Vertex textures shared: yes
01:14:22: * Render to Vertex Buffer : no
01:14:22: * Hardware Atomic Counters: no
01:14:22: * GL 1.5 without VBO workaround: no
01:14:22: * Frame Buffer objects: yes
01:14:22: * Frame Buffer objects (ARB extension): no
01:14:22: * Frame Buffer objects (ATI extension): no
01:14:22: * PBuffer support: yes
01:14:22: * GL 1.5 without HW-occlusion workaround: no
01:14:22: * Vertex Array Objects: no
01:14:22: * Separate shader objects: no
01:14:22: DefaultWorkQueue('Root') initialising on thread 7ff3a59ff700.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39eec2700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39d6bf700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39cebe700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39e6c1700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff3937fe700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff39dec0700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff393fff700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff392ffd700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff3927fc700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff36ffff700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff391ffb700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff36f7fe700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff3917fa700 starting.
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff366ffd700 starting.
01:14:22: Particle Renderer Type 'billboard' registered
01:14:22: DefaultWorkQueue('Root')::WorkerFunc - thread 7ff390ff9700 starting.
01:14:22: SceneManagerFactory for type 'BspSceneManager' registered.
01:14:22: Registering ResourceManager for type BspLevel
01:14:22: SceneManagerFactory for type 'OctreeSceneManager' registered.
01:14:22: Parsing scripts for resource group Autodetect
01:14:22: Finished parsing scripts for resource group Autodetect
01:14:22: Creating resources for group Autodetect
01:14:22: All done
01:14:22: Parsing scripts for resource group Fonts
01:14:22: Parsing script ignition-rendering.fontdef
01:14:22: Finished parsing scripts for resource group Fonts
01:14:22: Creating resources for group Fonts
01:14:22: All done
01:14:22: Parsing scripts for resource group General
01:14:22: Parsing script gpu_rays.material
01:14:22: Parsing script thermal.material
01:14:22: Parsing script pssm.material
01:14:22: Parsing script point_cloud_point.material
01:14:22: Parsing script distortion.material
01:14:22: Parsing script picker.material
01:14:22: Parsing script gaussian_noise.material
01:14:22: Parsing script thermal_camera.compositor
01:14:22: Parsing script distortion.compositor
01:14:22: Parsing script gaussian_noise.compositor
01:14:22: Finished parsing scripts for resource group General
01:14:22: Creating resources for group General
01:14:22: All done
01:14:22: Parsing scripts for resource group Internal
01:14:22: Finished parsing scripts for resource group Internal
01:14:22: Creating resources for group Internal
01:14:22: All done
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/ogre/media/rtshaderlib150' of type 'FileSystem' to resource group 'General'
01:14:22: Creating resource group ShaderGeneratorResourceGroup
01:14:22: Added resource location '/home/mwittwer/.ignition/rendering/ogre-rtshader/mwittwer-rtshaderlibcache/' of type 'FileSystem' to resource group 'ShaderGeneratorResourceGroup'
01:14:22: Added resource location '/usr/share/ignition/ignition-rendering6/media/materials/textures/com.png' of type 'FileSystem' to resource group 'General'
01:14:22: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
// ogre2.log
01:14:58: Creating resource group General
01:14:58: Creating resource group Internal
01:14:58: Creating resource group Autodetect
01:14:58: SceneManagerFactory for type 'DefaultSceneManager' registered.
01:14:58: Registering ResourceManager for type Material
01:14:58: Registering ResourceManager for type Mesh
01:14:58: Registering ResourceManager for type Mesh2
01:14:58: Registering ResourceManager for type OldSkeleton
01:14:58: MovableObjectFactory for type 'ParticleSystem' registered.
01:14:58: ArchiveFactory for archive type FileSystem registered.
01:14:58: ArchiveFactory for archive type Zip registered.
01:14:58: ArchiveFactory for archive type EmbeddedZip registered.
01:14:58: DDS codec registering
01:14:58: FreeImage version: 3.18.0
01:14:58: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
01:14:58: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,psb,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
01:14:58: OITD codec registering
01:14:58: Registering ResourceManager for type HighLevelGpuProgram
01:14:58: MovableObjectFactory for type 'Decal' registered.
01:14:58: MovableObjectFactory for type 'InternalCubemapProbe' registered.
01:14:58: MovableObjectFactory for type 'Entity' registered.
01:14:58: MovableObjectFactory for type 'Item' registered.
01:14:58: MovableObjectFactory for type 'Light' registered.
01:14:58: MovableObjectFactory for type 'Rectangle2Dv2' registered.
01:14:58: MovableObjectFactory for type 'BillboardSet' registered.
01:14:58: MovableObjectFactory for type 'ManualObject2' registered.
01:14:58: MovableObjectFactory for type 'BillboardChain' registered.
01:14:58: MovableObjectFactory for type 'RibbonTrail' registered.
01:14:58: MovableObjectFactory for type 'WireAabb' registered.
01:14:58: *-*-* OGRE Initialising
01:14:58: *-*-* Version 2.2.6 (Cerberus)
01:14:58: OverlayElementFactory for type Panel registered.
01:14:58: OverlayElementFactory for type BorderPanel registered.
01:14:58: OverlayElementFactory for type TextArea registered.
01:14:58: Registering ResourceManager for type Font
01:14:58: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/RenderSystem_GL3Plus.so
01:14:58: Installing plugin: GL 3+ RenderSystem
01:14:58: OpenGL 3+ Rendering Subsystem created.
01:14:58: Found Num EGL Devices: 2
01:14:58: EGL Device: EGL_EXT_device_drm #0 /dev/dri/card0
01:14:58: Trying to init device: EGL_EXT_device_drm #0 /dev/dri/card0...
01:14:58: Created GL 4.1 context for device EGL_EXT_device_drm #0 /dev/dri/card0
01:14:58: Destroying device: EGL_EXT_device_drm #0 /dev/dri/card0...
01:14:58: EGL Device: EGL_MESA_device_software #1
01:14:58: Trying to init device: EGL_MESA_device_software #1...
01:14:58: Created GL 4.5 context for device EGL_MESA_device_software #1
01:14:58: Destroying device: EGL_MESA_device_software #1...
01:14:58: Plugin successfully installed
01:14:58: Loading library /usr/lib/x86_64-linux-gnu/OGRE-2.2/OGRE/Plugin_ParticleFX.so
01:14:58: Installing plugin: ParticleFX
01:14:58: Particle Emitter Type 'Point' registered
01:14:58: Particle Emitter Type 'Box' registered
01:14:58: Particle Emitter Type 'Ellipsoid' registered
01:14:58: Particle Emitter Type 'Cylinder' registered
01:14:58: Particle Emitter Type 'Ring' registered
01:14:58: Particle Emitter Type 'HollowEllipsoid' registered
01:14:58: Particle Affector Type 'LinearForce' registered
01:14:58: Particle Affector Type 'ColourFader' registered
01:14:58: Particle Affector Type 'ColourFader2' registered
01:14:58: Particle Affector Type 'ColourImage' registered
01:14:58: Particle Affector Type 'ColourInterpolator' registered
01:14:58: Particle Affector Type 'Scaler' registered
01:14:58: Particle Affector Type 'Rotator' registered
01:14:58: Particle Affector Type 'DirectionRandomiser' registered
01:14:58: Particle Affector Type 'DeflectorPlane' registered
01:14:58: Plugin successfully installed
01:14:58: CPU Identifier & Features
01:14:58: -------------------------
01:14:58: * CPU ID: AuthenticAMD: AMD Ryzen 7 3700X 8-Core Processor
01:14:58: * Logical cores: 15
01:14:58: * SSE: yes
01:14:58: * SSE2: yes
01:14:58: * SSE3: yes
01:14:58: * MMX: yes
01:14:58: * MMXEXT: yes
01:14:58: * 3DNOW: no
01:14:58: * 3DNOWEXT: no
01:14:58: * CMOV: yes
01:14:58: * TSC: yes
01:14:58: * FPU: yes
01:14:58: * PRO: yes
01:14:58: * HT: no
01:14:58: -------------------------
01:14:58: ******************************
*** Starting GLX Subsystem ***
******************************
01:14:58: GL3PlusRenderSystem::_createRenderWindow "OgreWindow(0)_0", 1x1 windowed miscParams: FSAA=0 border=none contentScalingFactor=1.000000 currentGLContext=true externalGLControl=true gamma=Yes parentWindowHandle=18874386 stereoMode=Frame Sequential
01:14:58: GLXWindow::create used FBConfigID = 331
01:14:58: GL Version = 4.1.0.0
01:14:58: GL_VERSION = 4.1 (Compatibility Profile) Mesa 21.2.6
01:14:58: GL_VENDOR = VMware, Inc.
01:14:58: GL_RENDERER = SVGA3D; build: RELEASE; LLVM;
01:14:58: GL_EXTENSIONS =
01:14:58: GL_AMD_conservative_depth
01:14:58: GL_AMD_draw_buffers_blend
01:14:58: GL_AMD_multi_draw_indirect
01:14:58: GL_AMD_shader_trinary_minmax
01:14:58: GL_AMD_texture_texture4
01:14:58: GL_ANGLE_texture_compression_dxt3
01:14:58: GL_ANGLE_texture_compression_dxt5
01:14:58: GL_APPLE_packed_pixels
01:14:58: GL_ARB_ES2_compatibility
01:14:58: GL_ARB_ES3_compatibility
01:14:58: GL_ARB_arrays_of_arrays
01:14:58: GL_ARB_blend_func_extended
01:14:58: GL_ARB_buffer_storage
01:14:58: GL_ARB_clear_buffer_object
01:14:58: GL_ARB_clear_texture
01:14:58: GL_ARB_color_buffer_float
01:14:58: GL_ARB_compatibility
01:14:58: GL_ARB_compressed_texture_pixel_storage
01:14:58: GL_ARB_conservative_depth
01:14:58: GL_ARB_copy_buffer
01:14:58: GL_ARB_copy_image
01:14:58: GL_ARB_debug_output
01:14:58: GL_ARB_depth_buffer_float
01:14:58: GL_ARB_depth_clamp
01:14:58: GL_ARB_depth_texture
01:14:58: GL_ARB_direct_state_access
01:14:58: GL_ARB_draw_buffers
01:14:58: GL_ARB_draw_buffers_blend
01:14:58: GL_ARB_draw_elements_base_vertex
01:14:58: GL_ARB_draw_indirect
01:14:58: GL_ARB_draw_instanced
01:14:58: GL_ARB_explicit_attrib_location
01:14:58: GL_ARB_explicit_uniform_location
01:14:58: GL_ARB_fragment_coord_conventions
01:14:58: GL_ARB_fragment_layer_viewport
01:14:58: GL_ARB_fragment_program
01:14:58: GL_ARB_fragment_program_shadow
01:14:58: GL_ARB_fragment_shader
01:14:58: GL_ARB_framebuffer_object
01:14:58: GL_ARB_framebuffer_sRGB
01:14:58: GL_ARB_get_program_binary
01:14:58: GL_ARB_get_texture_sub_image
01:14:58: GL_ARB_gpu_shader5
01:14:58: GL_ARB_gpu_shader_fp64
01:14:58: GL_ARB_half_float_pixel
01:14:58: GL_ARB_half_float_vertex
01:14:58: GL_ARB_instanced_arrays
01:14:58: GL_ARB_internalformat_query
01:14:58: GL_ARB_internalformat_query2
01:14:58: GL_ARB_invalidate_subdata
01:14:58: GL_ARB_map_buffer_alignment
01:14:58: GL_ARB_map_buffer_range
01:14:58: GL_ARB_multi_bind
01:14:58: GL_ARB_multi_draw_indirect
01:14:58: GL_ARB_multisample
01:14:58: GL_ARB_multitexture
01:14:58: GL_ARB_occlusion_query
01:14:58: GL_ARB_occlusion_query2
01:14:58: GL_ARB_parallel_shader_compile
01:14:58: GL_ARB_pixel_buffer_object
01:14:58: GL_ARB_point_parameters
01:14:58: GL_ARB_point_sprite
01:14:58: GL_ARB_program_interface_query
01:14:58: GL_ARB_provoking_vertex
01:14:58: GL_ARB_robustness
01:14:58: GL_ARB_sample_shading
01:14:58: GL_ARB_sampler_objects
01:14:58: GL_ARB_seamless_cube_map
01:14:58: GL_ARB_separate_shader_objects
01:14:58: GL_ARB_shader_bit_encoding
01:14:58: GL_ARB_shader_objects
01:14:58: GL_ARB_shader_precision
01:14:58: GL_ARB_shader_subroutine
01:14:58: GL_ARB_shader_texture_lod
01:14:58: GL_ARB_shading_language_100
01:14:58: GL_ARB_shading_language_420pack
01:14:58: GL_ARB_shading_language_include
01:14:58: GL_ARB_shading_language_packing
01:14:58: GL_ARB_shadow
01:14:58: GL_ARB_sync
01:14:58: GL_ARB_tessellation_shader
01:14:58: GL_ARB_texture_border_clamp
01:14:58: GL_ARB_texture_buffer_object
01:14:58: GL_ARB_texture_buffer_object_rgb32
01:14:58: GL_ARB_texture_buffer_range
01:14:58: GL_ARB_texture_compression
01:14:58: GL_ARB_texture_compression_rgtc
01:14:58: GL_ARB_texture_cube_map
01:14:58: GL_ARB_texture_cube_map_array
01:14:58: GL_ARB_texture_env_add
01:14:58: GL_ARB_texture_env_combine
01:14:58: GL_ARB_texture_env_crossbar
01:14:58: GL_ARB_texture_env_dot3
01:14:58: GL_ARB_texture_filter_anisotropic
01:14:58: GL_ARB_texture_float
01:14:58: GL_ARB_texture_gather
01:14:58: GL_ARB_texture_mirrored_repeat
01:14:58: GL_ARB_texture_multisample
01:14:58: GL_ARB_texture_non_power_of_two
01:14:58: GL_ARB_texture_query_levels
01:14:58: GL_ARB_texture_query_lod
01:14:58: GL_ARB_texture_rectangle
01:14:58: GL_ARB_texture_rg
01:14:58: GL_ARB_texture_rgb10_a2ui
01:14:58: GL_ARB_texture_storage
01:14:58: GL_ARB_texture_storage_multisample
01:14:58: GL_ARB_texture_swizzle
01:14:58: GL_ARB_timer_query
01:14:58: GL_ARB_transform_feedback2
01:14:58: GL_ARB_transform_feedback3
01:14:58: GL_ARB_transform_feedback_instanced
01:14:58: GL_ARB_transpose_matrix
01:14:58: GL_ARB_uniform_buffer_object
01:14:58: GL_ARB_vertex_array_bgra
01:14:58: GL_ARB_vertex_array_object
01:14:58: GL_ARB_vertex_attrib_64bit
01:14:58: GL_ARB_vertex_attrib_binding
01:14:58: GL_ARB_vertex_buffer_object
01:14:58: GL_ARB_vertex_program
01:14:58: GL_ARB_vertex_shader
01:14:58: GL_ARB_vertex_type_2_10_10_10_rev
01:14:58: GL_ARB_viewport_array
01:14:58: GL_ARB_window_pos
01:14:58: GL_ATI_blend_equation_separate
01:14:58: GL_ATI_draw_buffers
01:14:58: GL_ATI_fragment_shader
01:14:58: GL_ATI_separate_stencil
01:14:58: GL_ATI_texture_env_combine3
01:14:58: GL_ATI_texture_float
01:14:58: GL_EXT_EGL_image_storage
01:14:58: GL_EXT_EGL_sync
01:14:58: GL_EXT_abgr
01:14:58: GL_EXT_bgra
01:14:58: GL_EXT_blend_color
01:14:58: GL_EXT_blend_equation_separate
01:14:58: GL_EXT_blend_func_separate
01:14:58: GL_EXT_blend_minmax
01:14:58: GL_EXT_blend_subtract
01:14:58: GL_EXT_compiled_vertex_array
01:14:58: GL_EXT_copy_texture
01:14:58: GL_EXT_direct_state_access
01:14:58: GL_EXT_draw_buffers2
01:14:58: GL_EXT_draw_instanced
01:14:58: GL_EXT_draw_range_elements
01:14:58: GL_EXT_fog_coord
01:14:58: GL_EXT_framebuffer_blit
01:14:58: GL_EXT_framebuffer_multisample
01:14:58: GL_EXT_framebuffer_multisample_blit_scaled
01:14:58: GL_EXT_framebuffer_object
01:14:58: GL_EXT_framebuffer_sRGB
01:14:58: GL_EXT_gpu_program_parameters
01:14:58: GL_EXT_gpu_shader4
01:14:58: GL_EXT_multi_draw_arrays
01:14:58: GL_EXT_packed_depth_stencil
01:14:58: GL_EXT_packed_float
01:14:58: GL_EXT_packed_pixels
01:14:58: GL_EXT_pixel_buffer_object
01:14:58: GL_EXT_point_parameters
01:14:58: GL_EXT_provoking_vertex
01:14:58: GL_EXT_rescale_normal
01:14:58: GL_EXT_secondary_color
01:14:58: GL_EXT_separate_specular_color
01:14:58: GL_EXT_shader_integer_mix
01:14:58: GL_EXT_shadow_funcs
01:14:58: GL_EXT_stencil_two_side
01:14:58: GL_EXT_stencil_wrap
01:14:58: GL_EXT_subtexture
01:14:58: GL_EXT_texture
01:14:58: GL_EXT_texture3D
01:14:58: GL_EXT_texture_array
01:14:58: GL_EXT_texture_buffer_object
01:14:58: GL_EXT_texture_compression_dxt1
01:14:58: GL_EXT_texture_compression_rgtc
01:14:58: GL_EXT_texture_compression_s3tc
01:14:58: GL_EXT_texture_cube_map
01:14:58: GL_EXT_texture_edge_clamp
01:14:58: GL_EXT_texture_env_add
01:14:58: GL_EXT_texture_env_combine
01:14:58: GL_EXT_texture_env_dot3
01:14:58: GL_EXT_texture_filter_anisotropic
01:14:58: GL_EXT_texture_integer
01:14:58: GL_EXT_texture_lod_bias
01:14:58: GL_EXT_texture_object
01:14:58: GL_EXT_texture_rectangle
01:14:58: GL_EXT_texture_sRGB
01:14:58: GL_EXT_texture_sRGB_decode
01:14:58: GL_EXT_texture_shared_exponent
01:14:58: GL_EXT_texture_snorm
01:14:58: GL_EXT_texture_swizzle
01:14:58: GL_EXT_timer_query
01:14:58: GL_EXT_transform_feedback
01:14:58: GL_EXT_vertex_array
01:14:58: GL_EXT_vertex_array_bgra
01:14:58: GL_EXT_vertex_attrib_64bit
01:14:58: GL_IBM_multimode_draw_arrays
01:14:58: GL_IBM_rasterpos_clip
01:14:58: GL_IBM_texture_mirrored_repeat
01:14:58: GL_INGR_blend_func_separate
01:14:58: GL_KHR_context_flush_control
01:14:58: GL_KHR_debug
01:14:58: GL_KHR_no_error
01:14:58: GL_KHR_parallel_shader_compile
01:14:58: GL_KHR_texture_compression_astc_ldr
01:14:58: GL_KHR_texture_compression_astc_sliced_3d
01:14:58: GL_MESA_pack_invert
01:14:58: GL_MESA_shader_integer_functions
01:14:58: GL_MESA_texture_signed_rgba
01:14:58: GL_MESA_window_pos
01:14:58: GL_NV_blend_square
01:14:58: GL_NV_conditional_render
01:14:58: GL_NV_copy_image
01:14:58: GL_NV_depth_clamp
01:14:58: GL_NV_fog_distance
01:14:58: GL_NV_half_float
01:14:58: GL_NV_light_max_exponent
01:14:58: GL_NV_packed_depth_stencil
01:14:58: GL_NV_primitive_restart
01:14:58: GL_NV_texgen_reflection
01:14:58: GL_NV_texture_env_combine4
01:14:58: GL_NV_texture_rectangle
01:14:58: GL_OES_EGL_image
01:14:58: GL_OES_read_format
01:14:58: GL_S3_s3tc
01:14:58: GL_SGIS_generate_mipmap
01:14:58: GL_SGIS_texture_border_clamp
01:14:58: GL_SGIS_texture_edge_clamp
01:14:58: GL_SGIS_texture_lod
01:14:58: GL_SUN_multi_draw_arrays
01:14:58: **************************************
01:14:58: *** OpenGL 3+ Renderer Started ***
01:14:58: **************************************
01:14:58: Registering ResourceManager for type GpuProgram
01:14:58: RenderSystem capabilities
01:14:58: -------------------------
01:14:58: RenderSystem Name: OpenGL 3+ Rendering Subsystem
01:14:58: GPU Vendor: unknown
01:14:58: Device Name: SVGA3D; build: RELEASE; LLVM;
01:14:58: Driver Version: 4.1.0.0
01:14:58: * Fixed function pipeline: no
01:14:58: * Hardware generation of mipmaps: yes
01:14:58: * Texture blending: yes
01:14:58: * Anisotropic texture filtering: yes
01:14:58: * Dot product texture operation: yes
01:14:58: * Cube mapping: yes
01:14:58: * Hardware stencil buffer: yes
01:14:58: - Stencil depth: 8
01:14:58: - Two sided stencil support: yes
01:14:58: - Wrap stencil values: yes
01:14:58: * Hardware vertex / index buffers: yes
01:14:58: * 32-bit index buffers: yes
01:14:58: * Vertex programs: yes
01:14:58: * Number of floating-point constants for vertex programs: 16384
01:14:58: * Number of integer constants for vertex programs: 16384
01:14:58: * Number of boolean constants for vertex programs: 16384
01:14:58: * Fragment programs: yes
01:14:58: * Number of floating-point constants for fragment programs: 16384
01:14:58: * Number of integer constants for fragment programs: 16384
01:14:58: * Number of boolean constants for fragment programs: 16384
01:14:58: * Geometry programs: yes
01:14:58: * Number of floating-point constants for geometry programs: 16384
01:14:58: * Number of integer constants for geometry programs: 16384
01:14:58: * Number of boolean constants for geometry programs: 16384
01:14:58: * Tessellation Hull programs: yes
01:14:58: * Number of floating-point constants for tessellation hull programs: 16384
01:14:58: * Number of integer constants for tessellation hull programs: 16384
01:14:58: * Number of boolean constants for tessellation hull programs: 16384
01:14:58: * Tessellation Domain programs: yes
01:14:58: * Number of floating-point constants for tessellation domain programs: 16384
01:14:58: * Number of integer constants for tessellation domain programs: 16384
01:14:58: * Number of boolean constants for tessellation domain programs: 16384
01:14:58: * Compute programs: no
01:14:58: * Number of floating-point constants for compute programs: 20489
01:14:58: * Number of integer constants for compute programs: 0
01:14:58: * Number of boolean constants for compute programs: 244
01:14:58: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410
01:14:58: * Texture Compression: yes
01:14:58: - DXT: yes
01:14:58: - VTC: no
01:14:58: - PVRTC: no
01:14:58: - ATC: no
01:14:58: - ETC1: no
01:14:58: - ETC2: yes
01:14:58: - BC4/BC5: yes
01:14:58: - BC6H/BC7: no
01:14:58: - ASTC: yes
01:14:58: * Hardware Occlusion Query: yes
01:14:58: * User clip planes: yes
01:14:58: * VET_UBYTE4 vertex element type: yes
01:14:58: * Infinite far plane projection: yes
01:14:58: * Hardware render-to-texture: yes
01:14:58: * Floating point textures: yes
01:14:58: * Non-power-of-two textures: yes
01:14:58: * 1d textures: yes
01:14:58: * Volume textures: yes
01:14:58: * Max Texture resolution (2D) 16384
01:14:58: * Max Texture resolution (3D) 2048
01:14:58: * Max Texture resolution (Cubemaps) 2048
01:14:58: * Multiple Render Targets: 8
01:14:58: - With different bit depths: yes
01:14:58: * Point Sprites: yes
01:14:58: * Extended point parameters: yes
01:14:58: * Max Point Size: 80
01:14:58: * Vertex texture fetch: yes
01:14:58: * Number of world matrices: 0
01:14:58: * Number of texture units: 16
01:14:58: * Stencil buffer depth: 8
01:14:58: * Number of vertex blend matrices: 0
01:14:58: - Max vertex textures: 16
01:14:58: - Vertex textures shared: yes
01:14:58: * Render to Vertex Buffer : yes
01:14:58: * Hardware Atomic Counters: no
01:14:58: * GL 1.5 without VBO workaround: no
01:14:58: * Frame Buffer objects: yes
01:14:58: * Frame Buffer objects (ARB extension): no
01:14:58: * Frame Buffer objects (ATI extension): no
01:14:58: * PBuffer support: no
01:14:58: * GL 1.5 without HW-occlusion workaround: no
01:14:58: * Vertex Array Objects: yes
01:14:58: * Separate shader objects: no
01:14:58: * Using Reverse Z: yes
01:14:58: DefaultWorkQueue('Root') initialising on thread main.
01:14:58: Particle Renderer Type 'billboard' registered
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/Compositors' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSL' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Common/GLSLES' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Terra' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/2.0/scripts/materials/Terra/GLSL' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/programs' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/programs/GLSL' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/programs/Metal' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/scripts' of type 'FileSystem' to resource group 'General'
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/ogre2/media/materials/textures' of type 'FileSystem' to resource group 'General'
01:14:58: Parsing scripts for resource group Autodetect
01:14:58: Finished parsing scripts for resource group Autodetect
01:14:58: Creating resources for group Autodetect
01:14:58: All done
01:14:58: Parsing scripts for resource group General
01:14:58: Parsing script Quad.program
01:14:58: Parsing script DepthUtils.material
01:14:58: Parsing script EsmGaussianBlurLogFilter.material
01:14:58: Parsing script DPSM.material
01:14:58: Parsing script Copyback.material
01:14:58: Parsing script GpuNormalMapper.material
01:14:58: Parsing script depth_camera.material
01:14:58: Parsing script gpu_rays.material
01:14:58: Parsing script thermal.material
01:14:58: Parsing script skybox.material
01:14:58: Parsing script point_cloud_point.material
01:14:58: Parsing script selection_buffer.material
01:14:58: Parsing script picker.material
01:14:58: Parsing script gaussian_noise.material
01:14:58: Parsing script GpuNormalMapper.compositor
01:14:58: Parsing script TerraShadowGenerator.compositor
01:14:58: Parsing script EsmGaussianBlurLogFilter.material.json
01:14:58: Parsing script Mipmaps.material.json
01:14:58: Parsing script TerraShadowGenerator.material.json
01:14:58: Finished parsing scripts for resource group General
01:14:58: Creating resources for group General
01:14:58: All done
01:14:58: Parsing scripts for resource group Internal
01:14:58: Finished parsing scripts for resource group Internal
01:14:58: Creating resources for group Internal
01:14:58: All done
01:14:58: Added resource location '/usr/share/ignition/ignition-rendering6/media/materials/textures/' of type 'FileSystem' to resource group 'General'
01:14:58: Can't assign material scene::Material(65507) because this Material does not exist. Have you forgotten to define it in a .material script?
01:14:58: Can't assign material scene::Material(65501) because this Material does not exist. Have you forgotten to define it in a .material script?
01:14:58: Can't assign material scene::Material(65495) because this Material does not exist. Have you forgotten to define it in a .material script?
01:14:58: Can't assign material scene::Material(65489) because this Material does not exist. Have you forgotten to define it in a .material script?
01:14:58: Vertex Shader: 100000001VertexShader_vs
Fragment Shader: 100000001PixelShader_ps
GLSL validation result :
active samplers with a different type refer to the same texture image unit
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
01:14:58: WARNING: Deleting mapped buffer without having it unmapped. This is often sign of a resource leak or a bad pattern. Umapping the buffer for you...
Environment
OS Version: Ubuntu 20.04 in VM (Host-Machine is running Windows)
Binary build: Ignition Gazebo, version 6.9.0
If this is a GUI or sensor rendering bug, describe your GPU and rendering system. Otherwise delete this section.
When using ign gazebo -v 3 lights.sdf --render-engine ogre : The scene renders but I get a 1Hz flickering in the scene window.
When using ign gazebo -v 4 lights.sdf --render-engine ogre2 : The scene does not render and I get a black scene window
dxdiagand report the GPU-related information.system_profiler SPDisplaysDataType. Copy the output here.~/.ignition/renderingDetails
Description
Steps to reproduce
ign gazebo -v 4 lights.sdfOutput
Black scene window using ogre2:

ign gazebo -v 4 lights.sdf --render-engine ogre2Flickering scene window using ogre:

ign gazebo -v 3 lights.sdf --render-engine ogre