Add rasterize mesh texture demo#1194
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I ended up refactoring and deleting all the getters/setters for RIDs so that |
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
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This demo is lacking on the "being intuitive" side of things. If a user doesn't already know what this is or why they would want this, would this demo confuse them? Right now the demo just looks like "funny Godot logos stretched around". I think, at a minimum, the README needs significant elaboration, including why this is useful, meaning what use cases would need to rasterize a mesh texture. But ideally, we should try to do more than just the README. Maybe add text next to each item with a short explanation of what it is?

Add rasterize mesh texture demo.
Due to there is no way to automatically release RIDs when custom resource is released, I did some tricks on Sprite2D to make it able to run withResolved.@toolin editor. This demo works in 4.5, but spams some errors and use TextMesh within it doesn't work in 4.4.Closes #1192.