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Fix issue with LOD selection when Camera is inside Meshes AABB#79589

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0010200303 wants to merge 1 commit intogodotengine:masterfrom
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Fix issue with LOD selection when Camera is inside Meshes AABB#79589
0010200303 wants to merge 1 commit intogodotengine:masterfrom
0010200303:master

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@0010200303
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Fixed an issue where the LOD was selected only based of the Meshes AABB support points although the Camera being inside the AABB.

Fixed an issue where the LOD was selected only based of the Meshes AABB support points although the Camera being inside the AABB.
@0010200303 0010200303 requested a review from a team as a code owner July 17, 2023 17:47
@0010200303 0010200303 closed this Jul 17, 2023
@YuriSizov
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@0010200303 Hey there! Did you intend to close this PR?

@0010200303
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@YuriSizov Heyy thanks for checking. Yeah i intented to close this because it had a bad clang format and i didn't how to fix it so i just created a new one.

@YuriSizov
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I see, #79590 supersedes this.

In future, you can just push to the same branch, including force-pushing and rewriting entire history, to update your PR. I also recommend not using your master branch and creating a feature branch from it, so resolving these issues is easier in the future.

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2 participants