Fix inability to uncomment code in text shader editor#83822
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akien-mga merged 1 commit intogodotengine:masterfrom Oct 28, 2023
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SaracenOne
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LGTM 👍
Tested, it works, and implementation looks fine. I also compared it with a previous similar PR I reviewed for the script editor, and it doesn't seem like any regressions have been introduced by fixing this. (#83382).
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Fixes #83821
The origin logic assumes delimiter is
#and thusleft(1), but in shader it's\\, so the logic for checking is_commented failed.