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huyme2103/README.md

Typing SVG

👨‍💻 About Me

Passionate Unity Game Developer with proven experience in publishing mobile games. I specialize in creating engaging 2D/3D games including RPG, Hyper & Hybrid Casual Games, and Puzzles. Focused on building polished gameplay with intelligent systems, optimized performance, and modern design patterns.

public class Developer {
    public string Name = "Huy Me";
    public string Role = "Unity Game Developer";
    public string[] Specialization = {
        "Unity 2D/3D Game Development",
        "Hyper & Hybrid Casual Games, Puzzles",
        "Mobile Game Publishing (Google Play)",
        "Design Patterns & Clean Architecture",
        "Game Mechanics & AI Systems"
    };
    public string CurrentGoal = "Seeking game development opportunities";
    public bool OpenToWork = true;
}

🎯 What I Do

  • 🎮 Game Development: Build complete games from concept to deployment
  • 📱 Mobile Publishing: Experience with Google Play Store publishing process
  • 🤖 AI Programming: Implement intelligent enemy behavior and game systems
  • 🎨 Game Design: Create engaging gameplay mechanics and player experiences
  • ⚙️ System Architecture: Design scalable and maintainable game systems

🌟 Featured Project

A published 2D pixel art RPG game available on Google Play Store

🔨 Technical Implementation

  • Advanced AI System: Behavior tree implementation for intelligent enemy actions
  • Deep RPG Mechanics: Skill trees, crafting, stat allocation, and progression systems
  • Custom Animation System: Sprite-based character and VFX animations
  • Mobile Optimization: Touch controls and performance tuning for Android devices
  • Save/Load System: JSON serialization for persistent game state
  • Audio Management: Dynamic BGM and SFX with audio mixing

💻 Tech Stack

Unity 2DC#.NETAndroid SDKGoogle Play Console

🎯 Key Achievements

  • ✅ Successfully published and monetized on Google Play
  • ✅ Implemented complete game loop from start to finish
  • ✅ Managed entire development pipeline solo
  • ✅ Positive user feedback and ratings


A 2D physics-based sand simulation puzzle game (Sep 2025 - Oct 2025)

🔨 Technical Implementation

  • Texture2D Rendering: Real-time sand particle rendering for natural falling effects
  • BFS Algorithm: Flood-fill detection for connected block regions
  • Modular Design: Drag & Drop system with Shape Manager following SOLID principles
  • Design Patterns: Singleton, Object Pool, Observer Pattern for input-gameplay interaction
  • LeanTween Integration: Smooth UI animations

💻 Tech Stack

Unity 2DC#Texture2DBFS AlgorithmLeanTweenObject Pooling


🔷 Hexa Sort

A 3D hexagon sorting puzzle game (Sep 2025)

🔨 Technical Implementation

  • State Machine: Singleton + State Pattern for cross-scene gameplay management
  • Event System: Observer Pattern to decouple UI logic from gameplay
  • Shader Graph: Custom visual effects for enhanced aesthetics
  • LeanTween Animation: Smooth UI and gameplay animations
  • Persistence System: PlayerPrefs-based save/load for cross-session data

💻 Tech Stack

Unity 3DC#Shader GraphState PatternLeanTweenPlayerPrefs

💻 Technical Skills

💬 Language

C# • OOP (Object-Oriented Programming)

Design Patterns: Singleton, Observer, State, Object Pool

💻 Computer

PhotoshopPremiereUnity EngineBlender 3D

🔧 Version Control

GitGitHub

🎖️ Professional Highlights

🚀 Published Game Developer

HuyMeStudioIndependent Developer • 2025 - Present

📱 Published Projects

Runeblade Quest of the FaeJan 2025 - May 2025

  • 📱 Published on Google Play Store + Web version on Itch.io
  • 🎯 2D top-down RPG with AI voice acting and pixel art graphics
  • 💾 Implemented Singleton Pattern and ScriptableObject for quest data management
  • 🔊 Integrated JSON save/load system for persistent game state
  • 📊 Post-launch: ads integration, bug fixes, performance optimization

Sand CrushSep 2025 - Oct 2025

  • 🧩 2D physics-based puzzle game with realistic sand simulation
  • 🎨 Texture2D rendering for natural particle effects
  • 🔄 Applied Object Pool and Observer Pattern for optimal performance
  • 🎯 BFS algorithm for connected region detection
  • 📐 Modular architecture following SOLID principles

Hexa SortSep 2025

  • 🔷 3D hexagon sorting puzzle game
  • 🎭 State Machine pattern for cross-scene gameplay management
  • 🎨 Custom Shader Graph for visual effects
  • 💾 PlayerPrefs persistence system
  • 🎬 LeanTween for smooth animations

🎓 Game Development Skills

  • Gameplay Programming: Character controllers, combat systems, game mechanics
  • AI Development: Behavior trees, enemy AI, NPC interactions
  • System Design: Inventory, crafting, progression, save/load systems
  • Mobile Development: Touch controls, optimization, publishing
  • Project Management: Solo development from concept to release

📊 GitHub Statistics

🔭 Current Focus

// My current learning and development roadmap
var currentGoals = new List<Goal> {
    new Goal { Area = "Advanced Unity", Status = "In Progress" },
    new Goal { Area = "3D Game Development", Status = "Learning" },
    new Goal { Area = "Multiplayer Networking", Status = "Planned" },
    new Goal { Area = "Unreal Engine", Status = "Exploring" },
    new Goal { Area = "Job Opportunities", Status = "Open to Offers" }
};

📚 Learning Path

  • 🎮 Expanding from 2D to 3D game development
  • 🌐 Exploring multiplayer and networking systems
  • 🔧 Mastering advanced Unity optimization techniques
  • 🎨 Studying game design principles and player psychology
  • 📱 Exploring cross-platform development (iOS, PC, Console)

💼 Why Work With Me?

🎯 Proven Track Record

  • Published Game: Successfully launched a complete game on Google Play
  • Full-Stack Game Dev: Experience with all aspects of game development
  • Self-Driven: Managed entire development pipeline independently
  • Problem Solver: Implemented complex systems from scratch

🚀 Technical Strengths

  • 💡 Strong foundation in C# and Unity
  • 🤖 Experience with AI and game systems programming
  • 📱 Knowledge of mobile game optimization and publishing
  • 🎨 Understanding of game design and player experience
  • 🔧 Ability to learn new technologies quickly

🌟 Soft Skills

  • 📊 Project Management: Delivered complete project on schedule
  • 🎯 Goal-Oriented: Focus on results and player satisfaction
  • 📖 Continuous Learner: Always improving skills and staying updated
  • 🤝 Team Player: Open to collaboration and feedback
  • 💬 Communication: Clear documentation and communication skills

🎮 Game Development Interests

Current Expertise

  • 🎲 2D/3D Puzzle Games - Sand Crush (physics), Hexa Sort (3D sorting)
  • 🎮 Hyper & Hybrid Casual Games - Fast-paced, engaging mechanics
  • 🤖 RPG Development - Character progression, AI, combat, crafting
  • 🎨 Pixel Art & 3D Games - Versatile in both art styles
  • 📱 Mobile Gaming - Touch controls, optimization, publishing

Future Aspirations

  • 🌍 3D Open World Games - Exploration and immersive environments
  • ⚔️ Action Combat Systems - Fluid and responsive gameplay
  • 🎯 Multiplayer Games - Co-op and competitive experiences
  • 🏆 Live Service Games - Content updates and community engagement

Learning Activities

  • 📺 Regularly follow Unity/C# channels on YouTube for latest techniques
  • 🎮 Watch game streamers to analyze gameplay mechanics and UX
  • 💻 Build practice projects to strengthen programming skills
  • 📚 Study game design patterns and best practices

📬 Let's Connect!

I'm actively seeking opportunities in game development. Whether it's a full-time position, freelance project, or collaboration - I'd love to hear from you!

📍 Location

Hà Nội, Vietnam

🤝 Open To

  • 💼 Full-time Game Developer positions
  • 🎮 Unity Developer roles (Hyper & Hybrid Casual Games, Puzzles)
  • 🚀 Game Studio opportunities
  • 🤝 Freelance game projects
  • 📚 Mentorship and learning opportunities
  • 🌟 Indie game collaborations

💻 Recent Activity

⭐ Support My Work

If you like my projects or find them useful:

  • Star my repositories
  • 📱 Download my games and leave a review
  • 🔄 Share with others who might be interested
  • 💬 Feedback is always welcome!

💡 "Great games are made by passionate people who never stop learning" 💡

🎮 Made with Unity & ❤️ by Huy Me


⚡ This profile is automatically updated • Last refresh: February 2026 ⚡

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