Passionate Unity Game Developer with proven experience in publishing mobile games. I specialize in creating engaging 2D/3D games including RPG, Hyper & Hybrid Casual Games, and Puzzles. Focused on building polished gameplay with intelligent systems, optimized performance, and modern design patterns.
public class Developer {
public string Name = "Huy Me";
public string Role = "Unity Game Developer";
public string[] Specialization = {
"Unity 2D/3D Game Development",
"Hyper & Hybrid Casual Games, Puzzles",
"Mobile Game Publishing (Google Play)",
"Design Patterns & Clean Architecture",
"Game Mechanics & AI Systems"
};
public string CurrentGoal = "Seeking game development opportunities";
public bool OpenToWork = true;
}- 🎮 Game Development: Build complete games from concept to deployment
- 📱 Mobile Publishing: Experience with Google Play Store publishing process
- 🤖 AI Programming: Implement intelligent enemy behavior and game systems
- 🎨 Game Design: Create engaging gameplay mechanics and player experiences
- ⚙️ System Architecture: Design scalable and maintainable game systems
A published 2D pixel art RPG game available on Google Play Store
- Advanced AI System: Behavior tree implementation for intelligent enemy actions
- Deep RPG Mechanics: Skill trees, crafting, stat allocation, and progression systems
- Custom Animation System: Sprite-based character and VFX animations
- Mobile Optimization: Touch controls and performance tuning for Android devices
- Save/Load System: JSON serialization for persistent game state
- Audio Management: Dynamic BGM and SFX with audio mixing
Unity 2D • C# • .NET • Android SDK • Google Play Console
- ✅ Successfully published and monetized on Google Play
- ✅ Implemented complete game loop from start to finish
- ✅ Managed entire development pipeline solo
- ✅ Positive user feedback and ratings
A 2D physics-based sand simulation puzzle game (Sep 2025 - Oct 2025)
- Texture2D Rendering: Real-time sand particle rendering for natural falling effects
- BFS Algorithm: Flood-fill detection for connected block regions
- Modular Design: Drag & Drop system with Shape Manager following SOLID principles
- Design Patterns: Singleton, Object Pool, Observer Pattern for input-gameplay interaction
- LeanTween Integration: Smooth UI animations
Unity 2D • C# • Texture2D • BFS Algorithm • LeanTween • Object Pooling
A 3D hexagon sorting puzzle game (Sep 2025)
- State Machine: Singleton + State Pattern for cross-scene gameplay management
- Event System: Observer Pattern to decouple UI logic from gameplay
- Shader Graph: Custom visual effects for enhanced aesthetics
- LeanTween Animation: Smooth UI and gameplay animations
- Persistence System: PlayerPrefs-based save/load for cross-session data
Unity 3D • C# • Shader Graph • State Pattern • LeanTween • PlayerPrefs
C# • OOP (Object-Oriented Programming)
Design Patterns: Singleton, Observer, State, Object Pool
Photoshop • Premiere • Unity Engine • Blender 3D
Git • GitHub
HuyMeStudio • Independent Developer • 2025 - Present
Runeblade Quest of the Fae • Jan 2025 - May 2025
- 📱 Published on Google Play Store + Web version on Itch.io
- 🎯 2D top-down RPG with AI voice acting and pixel art graphics
- 💾 Implemented Singleton Pattern and ScriptableObject for quest data management
- 🔊 Integrated JSON save/load system for persistent game state
- 📊 Post-launch: ads integration, bug fixes, performance optimization
Sand Crush • Sep 2025 - Oct 2025
- 🧩 2D physics-based puzzle game with realistic sand simulation
- 🎨 Texture2D rendering for natural particle effects
- 🔄 Applied Object Pool and Observer Pattern for optimal performance
- 🎯 BFS algorithm for connected region detection
- 📐 Modular architecture following SOLID principles
Hexa Sort • Sep 2025
- 🔷 3D hexagon sorting puzzle game
- 🎭 State Machine pattern for cross-scene gameplay management
- 🎨 Custom Shader Graph for visual effects
- 💾 PlayerPrefs persistence system
- 🎬 LeanTween for smooth animations
- ✅ Gameplay Programming: Character controllers, combat systems, game mechanics
- ✅ AI Development: Behavior trees, enemy AI, NPC interactions
- ✅ System Design: Inventory, crafting, progression, save/load systems
- ✅ Mobile Development: Touch controls, optimization, publishing
- ✅ Project Management: Solo development from concept to release
// My current learning and development roadmap
var currentGoals = new List<Goal> {
new Goal { Area = "Advanced Unity", Status = "In Progress" },
new Goal { Area = "3D Game Development", Status = "Learning" },
new Goal { Area = "Multiplayer Networking", Status = "Planned" },
new Goal { Area = "Unreal Engine", Status = "Exploring" },
new Goal { Area = "Job Opportunities", Status = "Open to Offers" }
};- 🎮 Expanding from 2D to 3D game development
- 🌐 Exploring multiplayer and networking systems
- 🔧 Mastering advanced Unity optimization techniques
- 🎨 Studying game design principles and player psychology
- 📱 Exploring cross-platform development (iOS, PC, Console)
- ✅ Published Game: Successfully launched a complete game on Google Play
- ✅ Full-Stack Game Dev: Experience with all aspects of game development
- ✅ Self-Driven: Managed entire development pipeline independently
- ✅ Problem Solver: Implemented complex systems from scratch
- 💡 Strong foundation in C# and Unity
- 🤖 Experience with AI and game systems programming
- 📱 Knowledge of mobile game optimization and publishing
- 🎨 Understanding of game design and player experience
- 🔧 Ability to learn new technologies quickly
- 📊 Project Management: Delivered complete project on schedule
- 🎯 Goal-Oriented: Focus on results and player satisfaction
- 📖 Continuous Learner: Always improving skills and staying updated
- 🤝 Team Player: Open to collaboration and feedback
- 💬 Communication: Clear documentation and communication skills
- 🎲 2D/3D Puzzle Games - Sand Crush (physics), Hexa Sort (3D sorting)
- 🎮 Hyper & Hybrid Casual Games - Fast-paced, engaging mechanics
- 🤖 RPG Development - Character progression, AI, combat, crafting
- 🎨 Pixel Art & 3D Games - Versatile in both art styles
- 📱 Mobile Gaming - Touch controls, optimization, publishing
- 🌍 3D Open World Games - Exploration and immersive environments
- ⚔️ Action Combat Systems - Fluid and responsive gameplay
- 🎯 Multiplayer Games - Co-op and competitive experiences
- 🏆 Live Service Games - Content updates and community engagement
- 📺 Regularly follow Unity/C# channels on YouTube for latest techniques
- 🎮 Watch game streamers to analyze gameplay mechanics and UX
- 💻 Build practice projects to strengthen programming skills
- 📚 Study game design patterns and best practices
I'm actively seeking opportunities in game development. Whether it's a full-time position, freelance project, or collaboration - I'd love to hear from you!
Hà Nội, Vietnam
- 💼 Full-time Game Developer positions
- 🎮 Unity Developer roles (Hyper & Hybrid Casual Games, Puzzles)
- 🚀 Game Studio opportunities
- 🤝 Freelance game projects
- 📚 Mentorship and learning opportunities
- 🌟 Indie game collaborations
If you like my projects or find them useful:
- ⭐ Star my repositories
- 📱 Download my games and leave a review
- 🔄 Share with others who might be interested
- 💬 Feedback is always welcome!
💡 "Great games are made by passionate people who never stop learning" 💡
🎮 Made with Unity & ❤️ by Huy Me
⚡ This profile is automatically updated • Last refresh: February 2026 ⚡
