Stars
A dependency-free C11 library for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D. One source, four backends: C, HLSL, GLSL, Halide
Header only minimalist interface to graphics, inspired by the olden days of mode 13h
demote_tracker is a commandline utility to visualize demoted graphics card memory
Cross-platform 2D framework written in Haxe that can export natively to desktop (windows, mac, linux), mobile (ios, android), web (js + webgl) and to unity projects
GDH receives data from various sources and visualizes it clearly on your Android smartphone, smartwatch (Wear OS, Miband, and Amazfit) and in your car (Android Auto).
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
A single file C++ header-only PEG (Parsing Expression Grammars) library
An assortment of assets that demonstrate features and capabilities of the glTF format
Tundra is a code build system that tries to be accurate and fast for incremental builds
Texture Sets is a plugin developed by SEED for Unreal Engine 5, and provides an opt-in framework for building advanced, streamlined texture pipelines.
Command and Conquer: Generals - Zero Hour
Personal hobby project to experiment with various rendering techniques.
Find race conditions at low cost by instrumenting containers
๐๐ Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++.



