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A simple OpenGL Bouncing "Balls" Program

Created using GLEW, GLFW3, and GLM

The code is a simple program that implements the following: There are 10 vertices, that initially spawn from (0.0, 0.0) --> (0.9, 0.9).

Using a compute shader, these are moved around and then are rendered using a simple vertex and frag shader.

To run:

g++ Bounce.cpp -o Bounce -lglfw3 -lopengl32 -lglew32 -lglu32 -lgdi32 -static-libstdc++

.\Bounce.exe

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A basic physics simulator that simulates many bouncing balls using a compute shader. Written in C++ using OpenGL

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