Buff that will absorb damage -- probably implement as new stat: "bubble" which "hp_curr" will use to decrement incoming values before applying to self -- note: need to handle even when bubble 'bursts' so UI can change
Buff that will absorb damage
-- probably implement as new stat: "bubble" which "hp_curr" will use to decrement incoming values before applying to self
-- note: need to handle even when bubble 'bursts' so UI can change