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A Rust Game Engine

In an effort to learn the Rust language (because I am a nut), I am building a game engine. The "tutorial" I am following is Andre LaMothe's Tricks of the Windows Game Programming Gurus and Tricks of the 3D Game Programming Gurus. I am going to do a commit/push with tag after every thing I create based on the book.

Statement about tagging

Version tagging is based on the "Program Number" from the book itself and the book. So Major version will be the book (1 = Tricks of the Windws Game Programming Gurus, 2 = Tricks of the 3D Game Programming Gurus) and the minor is a reference to that program number (the books came with CDs containg the code, I have long since lost those CDs, not that it matters, but I am skipping black box development discussions as I have to recreate everything anyway as it was all originally written in C/C++).

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A Rust based Game Engine derived from the books of Andre LaMothe, because why not.

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