Game Server Programmer
Focused on server core, concurrency, and distributed systems.
- Real-time MMORPG server development
- Interests: Windows systems, multithreading
- Penguin — C++ server project (core/server-side focus)
- Focus: core architecture, job-queue based concurrency model, load testing & observability
- Topics: backpressure, retries/timeouts, failure isolation
- Modern C++, Boost.Asio, TCP/IP


